+1

Weathering and edge wear
- Gadget
- Thread is marked as Resolved.
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FELIPE.3R and pedrinalex , your votes have been forwarded.
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+1
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+1
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I would like to have an option to 'weather' an object.
I'm not sure if I would want to apply the effect to the whole model (for simple, quick one-click application), only certain objects/components/groups or only individual textures (for maximum in-depth control);
- edges showing wear/erosion
- rust/water streaks down walls
- splatter/creep up walls
- scratches and blemishes to surfaces (this can currently be achieved with a 'gloss' mask and/or a scratch bump, but that would need to be incorporated into the material's own surface - this would be an over-lay that is independent of the material it's applied to.)
+1
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+1
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YESSSS please
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Upvoting, thanks!
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+1
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I suppose that a "smart layer" could be added to materials, activated separately for every material.
And, on such smart layer - Color, Bump, Ambient occlusion, etc. could be set, at least on only one slider! One slider could be for "shape of imperfections" (rust, dirt, etc.) - and that could give every material more "rounded", "spotted", "scratched", "any dirt/decade" impression, or so.
That would give a "non-idealistic" look to surfaces... and that will significantly rise the "level of realism"...+1 for this.
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Added your votes as well!
Thanks!
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Weather would be great, esoecially the way it works in twonmotion. My vote for this.
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Weather would be great, esoecially the way it works in twonmotion. My vote for this.
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+1
Or a built in decal option with dirt/weathering/dust/rust/splatter/scratch maps -
Welcome to our Forum.
Upvotes or generally feature requests are now handled using our Enscape portal:
Enscape Public Voting Portal (How to forward/upvote Feature/Asset Requests directly)
Feel free to share any feedback with us by using the "Submit idea" button at the top right. Everything else is elaborated in the post above as well.
Browsing through the portal, I'm not seeing much in terms to features that the forum community has been requesting. Particularly the "in development" section is incredibly lacking. Maybe I'm thinking the "roadmap" should be there or am I looking into this incorrectly?