Why not a camera vignetting slider?

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  • Thanks for your feedback Micha.

    If we would implement features prioritized by the implementation time, man would Enscape be a messed up product :D

    But your request isn't forgotten!

  • Thanks for your feedback Micha.

    If we would implement features prioritized by the implementation time, man would Enscape be a messed up product :D

    But your request isn't forgotten!

    I do not envy you having to wrangle so many requests - and commend your efforts so far!


    To the OP; as you say, vignettes are simple, so why layer it into Enscape when you could add during post-production?


    Perhaps my use-case is different, but as I've aired before, the more Enscape expands to meet the viz. demands of (traditional) statics and pure-visualizers, the further it distances itself from the reason why "we" bought it in the first place.

  • I don't see a problem to enhance Enscape in both directions. A VR is not enough for a good project presentation. My users need still images for presentations, PDF-documentation, posters or simple email image communication. A VR is the cherry on the cake, but the cherry without cake isn't enough. And it's good, if no extra render engine setup is needed to render still images and animations. I did one commercial Enscape project yet - more than 30 images, a 3 min animation and a HMD VR. And I think the priority was in the same order.


    Why not in postwork? Answer - why should I add extra work and time? ;)

  • I don't know - I can only go from my own market place experience; I've been in the home improvement industry for over 20 years - presenting client's dreams in an attempt to get them to pay for what they want (rather than settle for what they can afford): It used to be plans and a nice 3D image were all the sales tools you needed. Now I think that 2D plans are beginning to become meaningless - I can walk customers around their house, seeing their garden and show them exactly what the proposals will look like. I can flip between two or three options instantly at the click of button; change flooring, colours, lighting.... The 2D image is a becoming a memento you collect from the gift shop on the way out the door.


    i'm even considering 3D printing some models for a take-away memento instead of a paper image.


    I've gone waaay off topic, but the point is that I'm not sure that time/effort spent in post production features is time well spent - it might be nice to add some different animation effects when jumping between saved scenes and as a side effect they could be used as post-production effects... but personally I think if you are doing any post production then you are going to be using paint software and in all of them it's one or two clicks to add a vignette.

  • Perhaps my use-case is different, but as I've aired before, the more Enscape expands to meet the viz. demands of (traditional) statics and pure-visualizers, the further it distances itself from the reason why "we" bought it in the first place.

    Hmm, those are very divisive words, who are the "we"? You assume Enscape is a VR product only, Enscape can be more than a virtual tool, it is for me.

  • We work towards improving the quality of exported images/videos and the VR experience simultanously. Usually, there are no contradicting aspects. The high quality (realtime) rendering of today will be the VR's quality of tomorrow, so there is a fluent progression going on.

  • Hmm, those are very divisive words, who are the "we"? You assume Enscape is a VR product only, Enscape can be more than a virtual tool, it is for me.

    "we" = me and my employer.


    As for assumptions? VR? I don't touch the stuff. Curious.


    We (there is it again) employ a whole suite of software tools - but Enscape does not feature in our viz. workflow at all, and was purchased for real-time exploration of our designs.


    In the end, to each their own, and please forgive my interjection, I presumed the forum was a place to have a conversation.

  • Kind of have to agree with some of the above points in regards to Vignetting. If this sort of feature is added at the loss of speed in real-time results then it will start to be less the product it was/is IMO especially for such an easy thing to do in PP.

  • "We" (an architectual office with 150 people) are beginning to use enscape as an allround tool for both real time presentations, renders, and soon VR... the still images are by FAR the most important, and the quality enscape is beginning to provide makes it an essential tool for our Viz work... the fact that it is so much faster than traditional renders makes for a very good business case, and we are able to produce 5 times as many images in the same time. and we are able to react to clients requests in no time.

    so for us, the closer enscape can get to traditional renders (when it comes to image quality), the better! ... to be able to do animations and VR is secondary, but extremely nice! In a few years priorities might change :-)

  • In the end, to each their own, and please forgive my interjection, I presumed the forum was a place to have a conversation.

    No need to apologize, we're happy to hear your and all others opinions!

    If this sort of feature is added at the loss of speed in real-time results then it will start to be less the product it was/is IMO especially for such an easy thing to do in PP.

    Vignetting is a good example for a feature that has practically no performance impact. The only disadvantage could be that the settings window might become bloated. In this case, I think it may be worth adding.

  • No need to apologize, we're happy to hear your and all others opinions!

    Vignetting is a good example for a feature that has practically no performance impact. The only disadvantage could be that the settings window might become bloated. In this case, I think it may be worth adding.

    Good to know Thomas!!

  • So I assume that the vingette would act as an overlay in front of the camera lens?
    So you could basically load up any mask for various effects; logos, HUD, Vingette, title box ...
    If this layer/filter could be dynamic then you could put other information on it (eg the mini-map, the name of a specific view, coordinate location of camera, perhaps file or model information?)
    Actually, if it was dynamic based on the "white" of an overlay mask having the same view settings as 'white mode', then you could do some really cool effects (as attached.

  • It would be a slider from 0%-100% which would add a slight darkening to the screen edges. That's basically the definition of vignette. Is that what you had in mind?

  • It would be a slider from 0%-100% which would add a slight darkening to the screen edges. That's basically the definition of vignette. Is that what you had in mind?

    I had in mind a basic image file so that you could swap it out for other styles of vingette or use it for fancy things:
    (...but it's your program, not mine ;) )