Am I the only one struggling with the new video keyframe paths? A lot of my video exports are subtle turns of the camera on very small details. I can't seem to get the keyframes to work the same way as previous exporting went. It feels as if I don't move the camera enough, it won't allow me to add another keyframe. And if I drastically move it, create a keyframe, and move it really close to the first keyframe, it won't allow me to apply where I want it.
Anyone else, or is it user error? Maybe I don't fully understand how to use this.
New video path problems
- Ryan
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Is being stationary and panning in a different direction no longer possible?
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can you just enlarge the model you are working on to create a larger path for the camera. if everything in the model is to scale after you enlarge the subject it will look good.....
toy at original size with camera path...below image shows the original camera path but the toy 10x larger
then move the camera path appropriately
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I miss smaller camera objects and thinner path pipe for small scenes too. Scaling the model is a workaround only.
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I honestly can't scale my model bigger. We model an entire house to scale for our cabinets and use our model out in the field to let the guys use it for reference. So measurements are dire. I could always make my Enscape model separate from our working model but if anything changes, then I'm doing twice the work for updates. Just not plausible.
Can I go back to an older version where I can do this? -
Definitely a work around until its changed in enscape.
You only need to use one model…
Select all and scale up…. Export video...select all and scale back
Or just save a copy of model after making alterations... -
True. It just seems like a miss to me, not being able to sit in one position and pan over something from left to right without moving for a shot.
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Another thing I've noticed in my small-pipe-detail shots is that if you try to orbit after creating a keyframe, it's as if you are stuck inside the camera. In otherwords (using sketchup tool terminology), it turns your orbit tool into a look around tool. More of an annoyance than a problem.
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the panning is a bit of a nusance for short videos.
with regards to being "stuck in the camera" if you can get your hands on a spacemouse this problem is negated
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Another thing I've noticed in my small-pipe-detail shots is that if you try to orbit after creating a keyframe, it's as if you are stuck inside the camera. In otherwords (using sketchup tool terminology), it turns your orbit tool into a look around tool. More of an annoyance than a problem.
This will be fixed in the release version.
Panning is possible with the camera path, why shouldn't it be? It just requires a minimum distance of around 50cm, but then panning movements can be recorded without any problems.
Can I go back to an older version where I can do this?
Just download the normal release version to revert to older behavior. You are currently using a preview version.
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In preview version 2.2.0.79 you can orbit while editing keyframes.
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This will be fixed in the release version.
Panning is possible with the camera path, why shouldn't it be? It just requires a minimum distance of around 50cm, but then panning movements can be recorded without any problems.
Just download the normal release version to revert to older behavior. You are currently using a preview version.
Panning in the sense of not moving that 50cm. Looking left, keyframe, looking right, keyframe. Will this eventually by addressed or is a minimum distance to edit the keyframe just going to be the standard? And yes, I'll revert back to the stable release for the movements I desire. Was just wondering what was on the horizon, if I needed to change my technique.
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Yes we will tackle the problem of having keyframes without any positional movement in a release after 2.2.
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Yes we will tackle the problem of having keyframes without any positional movement in a release after 2.2.
You guys are awesome.