Particle effects

  • I’m thinking on a filter or layer applied to a light source with a “density” similar following similar rules as the light’s brightness and changes the opacity of what’s seen through it (ie. Where a light would be brightest, the particles are densest). For example…

    - Fog: streetlights at night, emissive ground for a spooky graveyard, spotlights through a smoke filled nightclub...

    - Smoke: from chimneys, vents, campfires, fallen AT-AT's etc.

    - Dust motes: atmospheric light through abandoned buildings, upwards for sparks off a bonfire, splash from a waterfall, gentle snow infront of an external spotlight, …


    Particles: larger dust motes that could be an image (or a random array of images);,rain drops, bubbles, bugs, leaves, fish, birds, bats,… (These would cast shadows from other light sources)


    Heat haze: distorts image seen through the area of effect.


    Stage 2 of the same wish list item is to have the particle effects animated (each particle to move): option to determine direction of movement (relative to emissive direction) Gravity (towards/away from emissive direction), and amount of random movement.