Can anyone confirm if the animation option "constant" with the new animation system is producing constant camera rotation? My tests with Sketchup and the last preview version (220.127.116.11-g98a82db... release candidate) for a 2 point animation showed that the camera rotation was not constant... and instead was a slow, fast, slow effect (easing). The camera movement seemed to be constant.
If you set up a 2 point animation where the 2nd camera is both moved and rotated to a look at a different angle, it should be obvious. Try viewing the same path in sketchup whose motion is constant and there will be an obvious difference if you are experiencing the same.
My use case is the following.... Enscape does not produce material id passes for animation, or allow for animated textures (for tv screens, etc) Both can be achieve by duplicating the animation path and exact fov / framesize in another animation package for those elements only, and using the Enscape animation as the main beauty pass. However, this can only be achieved with a truly constant motion.
I posted this as a comment on the Preview Version thread, but it was not responded to and that post is now deleted.
Is this expected behavior for the constant option?