Found a little texture error, take a look at the picture below. Left is sketchup right is enscape. Enscape floor texture is squiggly
This has to do with the way we process projected textures. We decided to implement the fast (but not 100% correct) way of doing it, because for small objects you can't see the difference, and the performance impact is significant.
When using projected textures at building facades, the effect is much more apparent. So I'm pretty sure we will fix this problem at some time in the future, although I can't give you an estimated date.