I cant set glass reflections (windows in facade) to reflect enough, I barely get the sky when looked at in an angle, How do I do it? In theory I should be able to create a mirror material, right?
Glass reflections weak
- jpedstrand
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the material
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I would try with transparency between 70-90 to get stronger reflections, seems to work better for me?
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jpedstrand A 100% transparent material won't reflect much. So I would recommend to reduce the transparency as tomN already mentioned.
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Can you post a screenshot of the scene? Which quality setting do you use? Transparent materials do reflect, however it depends much more on the angle you look at it.
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Could it be possible to get a support of the fresnel option? So, the reflection intensity could be enhanced by the user too.
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What if I wanted to make a close to mirrorlike facade, how would you set that material?
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You might want to play around with a darker tint color to achieve the wanted effect. I personally wouldn't reduce transparency too much as it will look more like milk glass. A darker tint will help you bring more contrast to the reflections as the background is darkened.
Could it be possible to get a support of the fresnel option? So, the reflection intensity could be enhanced by the user too.
We'll look into this.
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What if I wanted to make a close to mirrorlike facade, how would you set that material?
Workaround: for still rendering you could render a chrome window version and blend it in your standard version.
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Clemens Musterle Your car renderings looks very good. (Only the glass reflections could be stronger. ) How did you archive the nice solid glass look (left image side - side window)? I started an extra thread for this effect.
jpedstrand An other workaround could be - you could use a HDRI where the sky is very bright in one direction (you could tweak a HDRI) and place the bright side so that it is shown in your glass front. Only I'm not sure how strong the lighting will be affected.
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one trick i found for architectural rendering is to give the glass 'thickness' i.e. not modeled as a single plane
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Does anyone have any tips for making architectural glass that looks like this?
There is a nice Enscape tutorial that covers Revit and Sketchup, but nothing for Rhino.
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Hi mrd
the material setup for Rhino will be the same as for Sketchup: Use 0% opacity, and 50-70% specular, as well as an index of refraction of around 1.5.
I still think there is need for better reflections on glass material, its often to weak. Now that we have a material editor, couldnt an addition to that be a glass material, where one slider goes all the way from transparent to mirror? That would be superusefull!
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the revit version has special 'glazing' material. Will sketchup also have this option?
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I still think there is need for better reflections on glass material, its often to weak. Now that we have a material editor, couldnt an addition to that be a glass material, where one slider goes all the way from transparent to mirror? That would be superusefull!
I think so as well, the reflections depening on the light and angles sometimes is very weak, so weak that you have to rework the image with photoshop and doing some workaround with a more reflective material...it is actaully a bit against the whole concept of Enscape, I find a contradiction the fact that you have to use Photoshop to get some very basic reflection enhancement effects...