Revit 2019 came out today.
It has support for "physical based appearance assets". I wonder whether Enscape is planning to support this type of material? Seems like this is going to be the Revit standard going forward.
Revit 2019 came out today.
It has support for "physical based appearance assets". I wonder whether Enscape is planning to support this type of material? Seems like this is going to be the Revit standard going forward.
fyi: a few screenshots of the new material appearance system in attachment. There seem to be 3 different shaders:
At first glance they seem to align more with the Enscape material system, although Enscape only has one setting for reflectivity (roughness) and Revit still offers two (reflectance + roughness). The method with having two options still makes more sense to me (some reflections are faint but sharp).
Another interesting thing: the "relief pattern" supports both "height maps" and "normal maps".
I tried using the new physical based assets but they are rendering white in Enscape.
We will support these new material classes in an upcoming release.
Great new Thomas!
Any insights on whether you might consider this as a good opportunity to decouple glossiness (roughness) from reflectivity? So we can have faint but sharp reflections?
This is already done internally. Its just not accessibly very nicely via Revit materials. But maybe theres also a bug on our side - we will check that during Revit 2019 adjustments.
Hey Thomas,
Quick question: I assume that the sketchup material editor is the best 1 to 1 match with how Enscape handles materials.
In the reflection section, I see a slider for "roughness", "metallic" and "specular".
1) I don't see a slider for "reflectance" like the new Revit PBR materials have. To what are you going to map this parameter?
2) Is there some documentation on what each (sketchup) material parameter does so we can gain a better understanding of how Enscape interprets material values?
Kind of confused by the whole PBR thing. Every engine seams to claim to be PBR, yet they all have slightly different parameters
Or let me try to answer my own question:
1) reflectance in revit = specular in enscape?
If one upgrades from Revit 2018 to 2019, is it necessary to reset the license and/or perform a re-install? Talking about an Enscape standalone license, that is.
Don't know about the reinstall but you don't have to reset the license.
There should be an explanation once you hover over the tooltip of the parameter in SketchUp. For all three tools, we have KB articles: https://enscape3d.com/knowledgebase/
The license is unaffected as long as it stays on the same machine.
Specular in Revit is controlled by the direct/oblique parameters and reflectivity.
Enscape just added support for the new PBR material shaders in Revit 2019
looks like in the new update the HDRI part is not working. If you put one in the atmosphere box the background now turns all black?
JUST STARTED WORKING....weird!!
And then turned all green, then black again.... somethings not right
looks like in the new update the HDRI part is not working. If you put one in the atmosphere box the background now turns all black?
We can not reproduce this problem. Can you please provide us some details on the skybox you used or send us the file? We tried differend HDR and JPG skyboxes and they seem to work fine.
Hi
just an observation,
the rather nice Enscape water doesn't seem to work with Revit 2019
The name and description of the AEC material is 'water' is there a
way to make this work?
Will the advanced water controls make their way to Revit users?
Can you post a screenshot of the material? Does it look like in the release video (the revit material)?
Any chance you are using the new material class 'transparent' for this material? The new enscape water only works with the old material class 'water'