I've been busy with testing(trail) Enscape to incorporate it in our Revit and VR workflow at our architectural firm. The responsiveness (even in VR) is amazing and enscape will likely enter our workflow soon.
However i've noticed (for myself and others) that when in VR mode, the way of rotating is creating motion sickness, quite heavily. I'm used to VR and still experiencing this so other people who are new to VR (our clients) will experience this even more.
The rotation of the enscape viewer in VR is now a fluent movement where you actually see the world(model) rotating while in the real world you are standing still, which is causing the sickness. In Unreal (this is our current workflow for VR (Unreal Studio and Datasmith with 3ds max) they use the teleportation method with the rotation on landing. This help with countering the motion sickness but we found that for our clients this way of moving is way too complicated.
The best method for rotation that i've found (IrisVR/Prospect) is an instant rotation on a button click (instead of a fluent movement). The world will rotate a certain amount of degrees and wont/hardly cause motion sickness because you dont actually see the world rotating, its a quick rotation jump.
Could this be incorporated in a patch? Maybe a button that switches from fluent movement to a fixed amount in the settings?
Joost van Rooijen
Studio Komma (NL)