Enscape 2.9 Released

  • We've just released the new Enscape version 2.9!

    Have a look at the blog post showing off the new features and additions.

    There are several options to upgrade:

    • Follow the link in your trial registration email
    • Click the update link in the in-program notification
    • Open the "About" window and click the Download Area link

    For detailed questions and issues, feel free to write us at support@enscape3d.com or use this thread.

    Changes in Version 2.9

    New Features:



    • Improved quality of screen space results
      • Reduction of light leaking
    • Hierarchical Screen Space Traversal
      • Improved reflections and sharpness in close reflections
    • Prevent geometry leaking (common grass / carpet material issue)
    • Improved Specular GI via improved Blue Noise sampling
    • Improved Ray Traced Sun Shadows
    • Animations decoupled from Time of Day change
      • New continuous animation playback mode while Enscape in focus (not if BIM / Collab is in focus)
    • Improved RTX performance
      • All GI passes now running in Vulkan for RTX GPU's


    • Standalone Executable Files
      • These are now localized which means they assume the OS language. If the language is not known, the fallback language, English, is used.
    • Enscape Asset Library
      • An additional 120 fitness themed assets


    • Rhino - Materials per surface
      • BREPS and poly-surfaces now allow sub-object selection and material assignment

    Known Issues:

    • ArchiCAD 24 crashes when editing materials in Enscape Material Editor whilst an update is running
    • SketchUp and Enscape will crash when un-checking Explicit Transformation after changing the Textures size in SketchUp
    • Vectorworks and Enscape can crash when selecting the 'Existing Site Model Surface' option in Vectorworks
    • OpenGL context lost issue persists
    • Revit - Collaboration Annotation Issues are misplaced - mismatch between BIM Track and Revit
    • SketchUp can crash after closing it where the Collaboration Annotations Settings window is open

    Bug Fixes:

    Please find a list of the most common customer facing bug fixes attached as a .pdf below. We provide this list as a courtesy to our users and is not a complete list of all bug fixes during the development cycle. Please refer to the Bug ID if you have further questions regarding any of these.

  • Version 2.9 has turned out to be very buggy.... has crashed on exporting images and rendering videos at least 5 times today alone.

    Hopefully my reports are helping identify where the problems are and a 2.9.1 patch to be issued quickly.

    Also i think you may have buried the lead, with the implementation of displacement maps... something many have been waiting for!

    Oh and the offline asset library... THANK YOU. .... btw after placing the asset you should be able to rotate it before returning to the library.

  • To anyone here experiencing crashes, or anything else which seems off to them, please send in a feedback report with your log files and a short description of the problem:


    This is the best way we can directly assist you with these problems, especially crashes. Thanks!

  • Curious - would the asset library download + custom asset importer mean it's now possible to edit Enscape asset materials, then reimport as a custom asset? Love the look of lots of the Enscape furniture but ultimately we're forced to use native revit families due to us needing to change the color of upholstery, for example.

  • Curious - would the asset library download + custom asset importer mean it's now possible to edit Enscape asset materials, then reimport as a custom asset? Love the look of lots of the Enscape furniture but ultimately we're forced to use native revit families due to us needing to change the color of upholstery, for example.

    Unfortunately, you cannot import official assets in the custom asset editor as they are encrypted. You could change the materials manually in the gltf, but many people find that difficult.

  • Because of the encryption, you will not be able to import the .gltf anywhere I'm afraid.

    You need to manually change the .gltf file in a code editor. In the code, you can swap one texture map with another, change a color or change glossiness etc

  • Well, figured it out! The normal color of this asset is the pillow, the edited color is the yellow leather base. Pretty simple, just edit in WordPad the non "_phys" version of the gltf file of the associated object, then you can edit the RGB tint/albedo for each material. Easy enough to find if you download the library, but alternatively you can also find them in your windows temp folder then go to the Enscape folder.

    The downside is in order to see the changes enscape needs to be exited and restarted. Also, you're editing the default model - so if you're using different colors for different projects it'd be a good idea to just save different gltf's based on the colors you want, ideally with an offline library, then swap the files out as needed.

    EDIT. Though, if you wanted to have different colors selectable without editing the base model, in theory you could simply duplicate the downloaded asset, prefix the folder/files with something like "BLUE_", do your edits, then create a new type of the asset (for revit at least) where you then change the asset ID to point to the "BLUE_..." ID name.

  • I'm wondering if you'd be able to give a step by step tutorial in how to do this. I'm trying to change the colour of the trees to make them look more Australian.

    Any tips would be so handy! I've downloaded the asset library but having trouble changing the RGB value.

  • Once you've downloaded the assets, you'll have a big folder with a lot of smaller sub-folders that have really long names. Each one of these sub-folders represents an asset. You can go into each one and usually there's some files in there that give you an idea of which asset the folder belongs to (i.e. a Day Bed 03 texture image). These names match the same names you see for assets in the asset library.

    Alternatively (at least for Revit), each asset you place in a project it's type properties has an "Enscape ID" property. This property is the same exact name as the name of these folders, and it tells enscape where to look to load the asset. So you can copy the value of the Enscape ID from your placed asset, and simply do a windows search for it inside your Enscape asset folder to bring up the exact asset.

    The file you want to change colors is the non-"_phys" version of .gltf file that has the name that equals the same long enscape ID name of the folder, The "_phys" file I assume is the collision information, which we don't need to worry about if we're just editing colors.

    Right click this file, then edit in something like WordPad or a code editing program of your choice. What you're looking for is anything under the "materials" section, which simply describes how the materials in the object to look. To adjust color, find the material that looks like it might correspond to leaves, and then look for the "albedoColor" property - this is what controls the color of the material. The three values underneath are just RGB (in order), so you can use an online RGB color picker that uses a 0.0-1.0 scale to find the color you want, then copy the values over. The last value I think is corresponds with black level, which generally you don't touch since the texture of that material itself will have that data already.

    When you've put in the RGB values you want, you save the file and test. For me, I needed to restart enscape in order to see the chances, likely because I think Enscape only loads in assets once at the start. It might work too if you switch enscape between projects to force it to reload assets.

    Keep in mind this edits the asset for all projects, and will likely be overwritten when you do a library update. Therefore before you start doing edits, it's probably a good idea to copy the folder of the asset you want to change the color of, and rename it + all files within it that share the name of the folder to something unique, like "Tree_03_Aus". Or, just add a prefix like "AUS_..." to the long string names. To be extra safe, copy a backup of this folder outside the enscape asset folder too once you're done... I'm not sure how Enscape update's its asset library, it might delete all files that "don't belong" when you run an update so you don't want to lose your color edits should this happen.

    Anyways, once you've renamed your copy of the color you want, all you need to do is go back into your project and replace the "Enscape ID" property of the asset with your new name ("Tree_03_Aus"). Now enscape knows to load your color edits, and not the default, unchanged model. Since Enscape creates a new family every time you place an asset from the asset library using the default asset, you'll need to save your color-edited family as its own family if you don't want to have to constantly replace the EnscapeID property to your "Tree_03_Aus" ID every time. Then just load this saved family into new projects whenever you need it. Or, if you'd rather use the Asset Library every time, it's not a huge deal I feel to just edit the enscapeID in the type properties to the color edited version once you place the asset down. Perhaps a good naming convention to use then would be simply to add an "AUS_..." prefix to your color edited trees, therefore all you need to do in the EnscapeID is type in "AUS_" before the long string of letters/numbers to get the color edited version.

    Hopefully in the future, Enscape will just add a color picker for materials to make this process a lot easier and more integrated!

  • Hi,

    I have tried to follow the step of Copying and Replacing the Asset ID in order to have a White render of the asset without manipulating the original asset.

    However the asset appears as white mesh instead of a white Material of the asset.

    Left - Original Right - Copy

    Could let me know where I went wrong, please.

    These are the steps I took:

    - Copied the assets folder.

    - Renamed the folder and the Jltf. file name

    - open the non _Pysh. file

    - Material Image Fade at 0

    - Saved the Renamed Jltf. file.

    - Copied the rename and opened edit type.

    - pasted the rename in the Asset ID.


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