Recommended GPU - Graphics card?

  • Enscape currently doesn't officially support Intel GPUs - they might work with up-to-date drivers, but generally their performance is just too low for a smooth experience in Enscape.


    Unfortunately AMD doesn't offer any GPU that comes close to the performance of a RTX 2080(ti) at the moment. The Radeon VII works smoothly with Enscape, but still lags around 40% behind a RTX 2080 at almost the same price. Also keep in mind you won't have support for hardware raytracing with current generation AMD hardware.

  • What's the roadmap for raytracing? I can't find the Trello roadmap any more…. New location?

    RTX support is currently planned for the 2.6 release. As usual there will be Preview versions to test the new functionality even before the official release - look out for a first RTX Preview in the next weeks ;)


    The roadmap is going to be integrated into the forums, we're currently in the transition process.

  • RTX support is currently planned for the 2.6 release. As usual there will be Preview versions to test the new functionality even before the official release - look out for a first RTX Preview in the next weeks ;)

    Are there any findings when it comes to RTX and performance? Is there as much of an impact to performance as when it comes to other applications such as games?

  • Are there any findings when it comes to RTX and performance? Is there as much of an impact to performance as when it comes to other applications such as games?

    Up to now in games RTX features are often additional quality enhancements (better reflections, shadows, or AO) and therefore come with the price of additional performance cost (which however usually isn't a huge issue as the RTX cards offer quite substantial performance increase to previous generation cards).


    Right now we expect our RTX implementation to deliver about the same performance, however with increased quality of our existing path tracing functionality. That means for example more geometry visible in reflections and improved quality of indirect lighting. RTX exclusive features are not planned yet, but I can't exclude that something a long that line could come up in the future.


    As you can see from the benchmarks the RTX features might run on the Pascal generation cards, but performance is signficantly lower. We can't tell you numbers yet, but I expect there won't be much difference when running RTX powered ray tracing on these cards compared to our already existing ray tracing implementation.

  • Up to now in games RTX features are often additional quality enhancements (better reflections, shadows, or AO) and therefore come with the price of additional performance cost (which however usually isn't a huge issue as the RTX cards offer quite substantial performance increase to previous generation cards).


    Right now we expect our RTX implementation to deliver about the same performance, however with increased quality of our existing path tracing functionality. That means for example more geometry visible in reflections and improved quality of indirect lighting. RTX exclusive features are not planned yet, but I can't exclude that something a long that line could come up in the future.


    As you can see from the benchmarks the RTX features might run on the Pascal generation cards, but performance is signficantly lower. We can't tell you numbers yet, but I expect there won't be much difference when running RTX powered ray tracing on these cards compared to our already existing ray tracing implementation.

    but will 1080 series cards have features like new RTX cards in enscape or not , i dont care about performance because i am using enscape for still images ....

  • now waiting for preview version to try that better shadows

    Sorry to disappoint, but RTX based ray traced shadows are currently not in development. That's a feature that might come some time in the future, but RTX integration right now is basically a replacement for our existing path tracing implementation that does reflections and indirect lighting, but with better quality.

  • Sorry to disappoint, but RTX based ray traced shadows are currently not in development. That's a feature that might come some time in the future, but RTX integration right now is basically a replacement for our existing path tracing implementation that does reflections and indirect lighting, but with better quality.

    Here's hoping shadows make there way into the list of RTX features next, especially since it sounds like that's one of the areas where ray tracing can actually outperform rasterization (ie. not only more accurate, but faster as well).

  • Very excited about RTX support in 2.6 - I will definitely join the beta for that. Perhaps a blog post is due distinguishing between path tracing (or hybrid deferred PT) and traditional ray tracing. Esp since RTX is the branding that NVIDIA is giving the hybrid tracing that those 20 series cards offer. Will Enscape RTX support include GI raytracing a la Metro Exodus or is it more an AO / reflections / etc like Battlefield V? Also, any thoughts on the performance hit associated with NVIDIA’s DLSS? Or, as Clemens mentioned regarding Enscape denoising will we see Enscape’s version of DLSS? Can’t wait to see what your excellent team comes up with. :whistling: