
Video rendering, looks like motion blur on the lamps, but motion blur is off.
- Maarsso
- Thread is marked as Resolved.
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Try lowering your frame rate.
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Try lowering your frame rate.
I tried that, i didn't work
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I tried that, i didn't work
Maybe try changing the compression output from lossless to max. also with an fps of 30.
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Can you kindly go to the General Settings Performance tab and disable Auto Upsampling ? Does that help? That should already do the trick, but please of course get back to me in case it does not.
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Can you kindly go to the General Settings Performance tab and disable Auto Upsampling ? Does that help? That should already do the trick, but please of course get back to me in case it does not.
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I'm sorry to hear about that - is there any chance you could share the project with me then? (I can gladly send you a dedicated safe upload link through which you could share it) Our developers would gladly have a look at this - if you cannot send us the project at all, could you kindly show me the material settings of the material which is used on the roof (where we can see the problem)?
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I'm sorry to hear about that - is there any chance you could share the project with me then? (I can gladly send you a dedicated safe upload link through which you could share it) Our developers would gladly have a look at this - if you cannot send us the project at all, could you kindly show me the material settings of the material which is used on the roof (where we can see the problem)?
I can send you the file, that would be nice, is there a way you want me yo pack the file?
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I can send you the file, that would be nice, is there a way you want me yo pack the file?
.zip or .rar is totally fine.
Here is the upload link. Let me know once you've uploaded it and I'll remove the hyperlink again! Thanks!
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I have uploaded it now
there is som custom enscape asset in the model i dont think you can see
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I have uploaded it now
there is som custom enscape asset in the model i dont think you can see
Got it. Thanks a lot.
So, after also having a quick chat with our developers, this is generally caused by our temporal anti-aliasing technique. Such patterns (ranging from bright to dark in such a contrast) seen on the ceiling especially are notorious for causing these artifacts. We're looking into more advanced anti-aliasing techniques for the future, but at the moment you would have to refer to a more "simplistic" pattern. I know this isn't ideal, but we also really hope for your understanding.
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Got it. Thanks a lot.
So, after also having a quick chat with our developers, this is generally caused by our temporal anti-aliasing technique. Such patterns (ranging from bright to dark in such a contrast) seen on the ceiling especially are notorious for causing these artifacts. We're looking into more advanced anti-aliasing techniques for the future, but at the moment you would have to refer to a more "simplistic" pattern. I know this isn't ideal, but we also really hope for your understanding.
I do understand and thanks alot for taking a look on the model.
still good to know that it wasn't something i had turned on, and didn't know how to remove again.
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I do understand and thanks alot for taking a look on the model.
still good to know that it wasn't something i had turned on, and didn't know how to remove again.
You are welcome!
We're also looking into techniques like DLSS for example, as of yet I can't make any promises yet as to when or if this will be added soon, but as always, stay tuned.