Material Editor Utilizes Wrong Albedo / Roughness Textures (Occasionally)

  • Not really a big issue but occasionally the material editor confuses the bump / roughness maps with other materials in scene. I usually have to delete the entire texture via the editor and reload the original. This happens when I run the purge all command. It's not a big problem but it cuts into creative momentum. Anyone else experience similar?


    Best,

    Hans

  • this happened when trying to make a kitchen sink look in a realistic metal appearance. Applied the material, but then the mesh turned black with a slight matte-glossy appearance.


    also I get an issue while trying to create a sidewall bumpiness for a car tire. Diffuse map is correctly placed, but when attaching a bump channel, it looks moved and stretched different than the original map. Also tried with manual rescaling inside enscape material editor and doesn't seem to fix.

  • I get this on almost every model before I'm finished with it: sometimes turning off and on [live updates] fixes it, sometimes clicking on the [start Enscape] button to re-load works, sometimes I have to close Enscape before clicking on the same button. And sometimes I have to close and re-open SU.

    On some rare occasions, the Enscape materials editor shows "Missing texture" and it has to be re-applied.


    The origin of the bump channel is tied to the location of the original map (I think), but it can be scaled by clicking on the tab at the top of the enscape material editor and ticking the [Explicit texture transformation] check box. (I've asked before, but it would be really handy to position the origin and rotate the individual materials within this dialogue.)

  • I get this on almost every model before I'm finished with it: sometimes turning off and on [live updates] fixes it, sometimes clicking on the [start Enscape] button to re-load works, sometimes I have to close Enscape before clicking on the same button. And sometimes I have to close and re-open SU.

    On some rare occasions, the Enscape materials editor shows "Missing texture" and it has to be re-applied.


    The origin of the bump channel is tied to the location of the original map (I think), but it can be scaled by clicking on the tab at the top of the enscape material editor and ticking the [Explicit texture transformation] check box. (I've asked before, but it would be really handy to position the origin and rotate the individual materials within this dialogue.)

    Gadget @omiKron-arh ; Have you tried separating each bitmap file by sub-folder, i.e.; 0. Triangular_Wheel. 1.Original / 2. Bump / 3. Reflections etc. I'll give that a shot. Somewhat of a pain in the ass to implement, but well worth a few extra minutes prep time if it works.

  • I have separate folders for various textures and bump maps - I initially thought that this was the cause of it.

    (My collection had grown so much that I decided to organise rather than just having one 'textures' dump folder to make it more manageable. It only seems to have exasperated the problem - but I'm blaming it on the latest few updates rather than anything I've done. :/)

  • Could you please all send in feedback via the [Feedback] button of Enscape with "#MaterialIssue" in the description?

    Please add as well, if possible, on which date/time it occurred.

    Thanks in advance!

  • Just sent a feedback: the second is after re-launcing Enscape

    (BTW date/timestamp = when it was sent ie now)


    {Edit - sent again}



    {Edit - this one required a re-start of SU rather than just Enscape}