Newest preview build: water animation stops after 2 seconds

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  • Just tested the newest build. I have found two issues (testing in revit)


    - The water animation seems to stop after 2 seconds and then it freezes in place. If you move around then it updates again but as soon as you stop the animation stops as well

    - Water does not work when you use the new "advanced" revit 2019 water class, only the old class works

  • The water animation stops, so that your CAD program can have all the computing power it needs. We have thought about a continuous water animation in standalones though.


    I couldn't find any special water materials in Revit 2019. Can you please send us a minimalistic project and the name of the water material that does not work.

  • The water animation stops, so that your CAD program can have all the computing power it needs. We have thought about a continuous water animation in standalones though.


    I couldn't find any special water materials in Revit 2019. Can you please send us a minimalistic project and the name of the water material that does not work.

    Stopping the water animation makes a lot of sense. Please ignore my comment. Continuous water animation in the standalone would be nice but not at all a priority. There's tons of things that I'd like to say before that (proxies in Revit! :) )


    You can download a minimal sample project here for the water: https://www.dropbox.com/s/leub…sample%20project.rvt?dl=0


    The old water renders as expected, the new water is just a flat reflective plane?

  • Thank you for the sample project. The material class from Revit 2019 is called "Transparent". In the Revit material library I can see that most assets of this type are for gemstones, glass and acrylic. I don't think it makes sense to apply our water material to all these materials. Also I don't want to rely on keywords in revit. Furthermore this new material has far less configurations that the old water shader. My first opinion on this topic is, that we will not support water materials with the new "Transparent" materials.

  • Simon,


    Perhaps you should reach out to the Revit dev. team, because it is my understanding that the old materials are in the process of being phased out (with the first step being to replace the built-in library).


    I don't really care that much as we don't use water in our (interior) projects typically :)


    BUT for what it's worth: I think the keywords are a great solution for those select "special" override materials like water, grass, ... because they allow Enscape to work program agnostic. Most programs are not going to have a decent interface to let you set things like wave height for water etc. Also, it seems like Revit is going to a solution with less and less classes (which we think is a could thing), but that will mean that you will not be able to rely on classes as much for determining render behavior.


    I think an interesting feature would be if Enscape had an editor for "specialty overrides" where you can change a keyword and set the settings for what it does: This will allow for a UI framework to add additional much requested features like grass length that will work in every program.


    Enscape could add a tab "material overrides" where you could set a keyword and determine its behavior:


    • keyword "grass short" -> use 3d grass, length =2cm
    • keyword "grass long" -> use 3d grass, length = 5cm
    • keyword "water pool" -> use animated water, wave = low
    • keyword "water ocean" -> use animated water, wave = high


    The great thing is that you don't have to rely on the program interface here, so users in rhino, archicad, sketchup and revit will all get the same options. If you want to turn off 3d grass you would simply go to that "overrides tab" and turn of the grass keyword.


    Hope that makes sense.

  • Edit: I only realized you've already build something like this but only for Sketchup users (which, unfortunately, somehow always seem to get special treatment ;) ?)


    Why do the sketchup guys get full control with a nice UI and rhino users have to do with fixed preset keywords? And why is Revit is in some kind of limbo where we have some control, but only if we use a legacy material type that we'd like to purge from our documents. And how is Archicad going to handle this? A fourth unique solution or limited control with keywords?


    One of the things we love about Enscape is that we can go from one application to another and have the same capabilities (we actually use all three flavors in the office here). I'm worried that these different applications will start to drift apart.


    Also, for future Enscape proxies, how amazing would it be if could have just 1 library of enscape assets that would work in every Enscape flavor (rhino, sketchup, ...).

  • Also I don't want to rely on keywords in revit.

    You're already using keywords for grass in Revit and it works fine. The trick is just giving us control over what each keyword does, using a solution that can be repeated in every program (with the same UI for everyone).

  • I'm not sure I follow the logic here?,

    the water needs to animate consistently, not just while your moving?.. If it's a power thing wouldn't it make more sense to have the animation static while your moving and animate when your not moving. To have the water animate when you putting the most stress thru your GPU moving the camera around the model, and still when your not makes no sense with regards saving power?

    To be honest it looks like a bug more that intentional?..

    Other than that it's pretty friken awesome software, from what I've seen so far..

  • I'm not sure I follow the logic here?,

    the water needs to animate consistently, not just while your moving?.. If it's a power thing wouldn't it make more sense to have the animation static while your moving and animate when your not moving. To have the water animate when you putting the most stress thru your GPU moving the camera around the model, and still when your not makes no sense with regards saving power?

    To be honest it looks like a bug more that intentional?..

    Other than that it's pretty friken awesome software, from what I've seen so far..

    Water and sky animation stops for two reasons:
    1. As Simon said, we don't want to constantly load your PC with Enscape, which may easily eat up most of your GPU and CPU resources while you still want to continue convenient work in CAD and other software

    2. Enscape does heavy calculations across multiple still frames to give the best image - doing it each frame will not let you navigate in real time. Disabling it will give worse image quality + see first reason

  • It also depends on your presentation method: Enscape is primarily designed to give real-time navigation through 3D virtual models - It can produce really nice, static, fixed, 2D or 2.5D images... but they are a bi-product.

  • I'm not sure I follow the logic here?,

    the water needs to animate consistently, not just while your moving?.. If it's a power thing wouldn't it make more sense to have the animation static while your moving and animate when your not moving. To have the water animate when you putting the most stress thru your GPU moving the camera around the model, and still when your not makes no sense with regards saving power?

    To be honest it looks like a bug more that intentional?..

    Other than that it's pretty friken awesome software, from what I've seen so far..

    Best would be to get an option to enable and disable continuous moving water. I don't like the stop&go water too. For me it would be better it doesn't move, so it would distract from the scene, as starting and stopping.

  • I kinda follow the Logic, but why does it stop in the exe too?. Surely that should be a continuous water animation. The stand alone exe would be the focus when your trying to present your work to a client, there wouldn't necessarily be a reason to have a CAD program running in the background. I agree that an option for continuous water animation or none would be really great improvement to future releases.. It looks great when it does animate. :)