Different texture on each side of geometri

  • Hi


    In Sketchup you can control the texture on each individual side of a joined geometry. It is possible to change scaling, orientation, positioning and image texture on each individual sides. This makes it very easy to test materials.


    It this possible in Enscape/Rhino without exploding the geometry into single faces?

  • Hi


    In Sketchup you can control the texture on each individual side of a joined geometry. It is possible to change scaling, orientation, positioning and image texture on each individual sides. This makes it very easy to test materials.


    It this possible in Enscape/Rhino without exploding the geometry into single faces?

    I seriously wish.

    You can do it in Rhino, but Enscape won't show what you see in Rhino. There are a lot of useful Rhino render features, but unfortunately Enscape as of now cannot render:

    - Decals

    - Edge softening

    - Displacement (new Enscape version has its own displacement, but not as good)

    - Different materials on different surfaces when joined.


    Rhino 7 finally brought in SubD, which is a huge deal. I really hope Enscape can render SubD. I wonder if it's just an unfortunate disadvantage of realtime render that won't be solved at all, or there are updates on horizon to make Enscape work better with Rhino.

  • Goodmorning You can apply individual materials to different faces of an object in rhino but its only halfway there in enscape since they don't currently support multiple mapping channels. It works in the rhino viewport but if you need to have differently scaled textures on the same object in enscape it doesn't work yet.


    Let's say you have a box with all the faces joined so its one object. Hold down ctrl and shift at the same time and then click a face of the box. With the sub-object (face) selected go to the properties panel and change the material. You can also use ctrl+shift+click to select vertices and edges as well as faces. If you use booleans or modify the object in any way where you add or subtract the number of faces the new faces will default to the base material

  • Goodmorning You can apply individual materials to different faces of an object in rhino but its only halfway there in enscape since they don't currently support multiple mapping channels. It works in the rhino viewport but if you need to have differently scaled textures on the same object in enscape it doesn't work yet.


    Let's say you have a box with all the faces joined so its one object. Hold down ctrl and shift at the same time and then click a face of the box. With the sub-object (face) selected go to the properties panel and change the material. You can also use ctrl+shift+click to select vertices and edges as well as faces. If you use booleans or modify the object in any way where you add or subtract the number of faces the new faces will default to the base material

    I assumed jostema already would know how to do that in Rhino, and the frustration was that it's not reflected in Enscape. But I did specify "you can do it in Rhino." Surely your explanation could help someone here.