Hello, is there any way to use normal and displacement map at the same time in a texture like many other programs?.
I don't underestand why I can not use both of them at the same time.
Thank you for helping
Hello, is there any way to use normal and displacement map at the same time in a texture like many other programs?.
I don't underestand why I can not use both of them at the same time.
Thank you for helping
I was wondering the same thing. Everywhere I read:
"Add a higher level of detail to your scene with Displacement Maps! Give surfaces a greater sense of depth and include self-shadowing. Use it in combination with the existing Normal map and Bump map to enhance the realism in your design! "
Please make it possible, displacement or height maps for big details and normal or bump maps for the finer details.
P.S. Maybe this thread is not at the correct spot, Moderator?
In some cases I have to agree it would be useful indeed.
+1 from pibuz
Thanks a lot for your feedback, this is now filed as a feature request with about 5 upvotes already from you and others.
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Added!
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Also, can we add a blur value for displacement? This would improve the look and reduce the sharp jagged edges that are produced from high contrast areas.