Hi,
Up to 4% is fully opaque. After that the material becomes fully transparent. and there's no in-between. I'm using standard materials, nothing unusual.
Has anyone else noticed this?
Hi,
Up to 4% is fully opaque. After that the material becomes fully transparent. and there's no in-between. I'm using standard materials, nothing unusual.
Has anyone else noticed this?
Hi Bogdan,
I suppose a shadow covers the object/area which has the transparent material applied to it? If this is the case, half-transparent objects will currently look more see-through than you'd expect. We're actively working on improving this behavior though!
Further, may I ask what you want to achieve in your project through transparent materials? There might be a better solution as opposed to setting your material opacity to ~95%.
Hi Bogdan,
it's an old, annoying limitation of Enscape - no semi transparency of diffuse materials. So, milky glass or air balloon materials or silk curtains are not possible. Over 4% transparency cause the diffuse part of the material is complete turned off. You only get something like a colored transparency (like tinted glass). For me it's a problem to work around this limit and I hope it will be solved. Maybe it's a question of the count of user requests.
For still images you could render your image twice and mix the diffuse effect in postwork.
Here a some test images that show the effect:
Hi,
"For still images you could render your image twice and mix the diffuse effect in postwork." - That's what I did.
"a shadow covers the object/area which has the transparent material applied to it" - yes
Ok, at least I know It's a bug and I'll stop to try to tweak it.
Hope it will get fixed soon.
Thanks
I have found a better/quicker way to get the diffused effect is to apply a bump map to the texture (a generic noise, quite dense.)
Ok, at least I know It's a bug and I'll stop to try to tweak it.
Hope it will get fixed soon.
So far I know it not classified as bug. It's how Enscape works yet and improvements will come. I'm not sure it means a continuous transparency from 0..100%.
Gadget I'm curious - could you post an example?
I'm noticing the same thing also with emission color 0 - not emissive, 1 to 100 - fully emissive.
Display MoreI was (am) designing a display for various obscure glasses in our showroom:
But it works just as well for fabric (as long as you don;t want it coloured)...
(Normal glass, dense bump-map, less dense bump-map)
Hi gadget! I just found out this interesting topi: could you share the technique to create such wonderful frosted glass effect you show in your first image?
So the SketchUp mat is plain grey and you put a bump map in the bump map slot?
Yup:
The more 'white' in the shade, then the more "particles" in/on the material that reflect the light and you get a milky, obscure quality to the glass (and the more Opacity you have to use to see through it). The more 'black' in the shade, then the more the light passes through and the surface becomes more transparent and you don't have to use as much Opacity to get the same look.
(I prefer not to use 0% opacity so that I can actually see the surface in SU)
You might also have to go into the bump tab and tic on Explicit texture transformation to change the size of the texture used.
WONDERFUL! I did a fast test and it works like a charm! thank you very much!
I still experience this problem. Please check images attached. the difference between 4% transparency and 6% percent transparency is huge. and the lighting conditions and shadows are the same.
Demian Gutberlet , could you please tell me why is this happening?