Searched high and low and can't seem to find anyone else with this issue.
According to this thread I should be able to apply a bump map to a glass texture and have Enscape show the relief on the glass:
However, no matter what I try... I cannot replicate this. Adding a bump map to the glass does nothing - I can only see a perfectly smooth sheet of glass. If I turn my transparency down to 5, the bump map finally displays, but the "glassiness" of the texture is completely lost.
What am I doing wrong? Attached is the image with transparency set to 5, which has the ribbing show but isn't translucent at all.
I experimented with using cutouts to achieve a "ribbed look", which at least gets me to a point where I can see through the ribbing, but again - it doesn't look like glass at all, and at oblique angle the ribbing cutouts block all light and the glass turns to looking black. For what it's worth I also experimented with using transparency masks but these also did absolutely nothing. The only thing that Enscape is capable of rendering as glass-like for me is only 100% perfectly smooth glass. This is a big problem as privacy/ribbed glass is a pretty common design feature I'd like to show off.