Hi
Are there any plans to support normal maps and displacement at some point? It is one of the things i really miss with the sketchup material editor right now
Best Regards
Lasse
Hi
Are there any plans to support normal maps and displacement at some point? It is one of the things i really miss with the sketchup material editor right now
Best Regards
Lasse
Yes, we do have plans to support both for the material editor. Right now normal maps are only supported for the new Revit 2019 materials.
However if you've got normal maps for your material right now, you might want to rename them with an _n at the end of the filename (e.g. myfile_n.png). Enscape will pick that up and interpret it as a normal map
Hope that helps
Always eager to learn how to improve my modeling and textures: can you explain how a normal map differs from a bump map?
Does this trick also work for rhino in the bump slot ?
Always eager to learn how to improve my modeling and textures: can you explain how a normal map differs from a bump map?
Normal maps is generally a more "advanced" bump map. As with bumps it creates an illusion of depth on a flat surface (in contrast to displacement, that actually creates detailed 3d geometry), but it does so in a different way. a bump map uses grayscale values to provide either up or down information. A normal map uses RGB information that corresponds directly with the X, Y and Z axis in 3D space. This RGB information tells the 3D application the exact direction of the surface normals are oriented in for each and every polygon.
It generally creates a more believable effect than bumps, if used the right way
Yes, we do have plans to support both for the material editor. Right now normal maps are only supported for the new Revit 2019 materials.
However if you've got normal maps for your material right now, you might want to rename them with an _n at the end of the filename (e.g. myfile_n.png). Enscape will pick that up and interpret it as a normal map
Hope that helps
great to hear this! and awesome that you do support normals with this little hack for the time being. i'll have to try it out
Yes would looooooove to see Displacement Maps added for sketchup version. Looking forward to seeing it =)
Thanks for the file naming tip for 'norma'l maps effect in the interim.
is the displacement feature in the works?
i've just visited your trello page and did not find it, but i'm no trello man.....
jorgensen
ah ok.
thanks for info demian.
jorgensen
Is displacement still not on the trello..?
What does it mean if it’s not on trello?
Jorgensen Our Trello board is our public development agenda. It contains only selected stories in order to get public feedback to it.
Our internal development agenda contains way more stories, including the one about displacement maps.
What Demian wanted to tell you is, that the story isn't forgotten even if its not on trello.
Ah ok Jonathan Knoefel - thanks for the explanation.
I think the displacement map could add Encape even more quality, but i guess it's also a performance balance.
Jorgensen
I presume that if (when) displacement mapping is applied it will re-shape the edges of surfaces to follow the displacement?
I think it would advance the realism massively if the edges to a surface (with a bump applied) were re-shaped to follow the contour of the bump no matter the method used to render the texture. (Eg a surface with a wall tile texture & bump would indent the edge where it met another surface on the grouting mark.)
+1 for this request
Currently the edges of my brick walls are very sharp.
+1
And speaking of edges - having a slider for rounded edges like Lumion introduced in their last version would be another great way to control hard edges (since objects rarely have razer sharp corners, and modeling tiny bevels usually isn't practical).
We still have to check the feasibility. It won't be a global setting, but a setting connected to a certain material. E.g. like in Lumion.
+1
Hell yes to this suggestion.