Thanks, added your upvotes lunetta.design and Epix 3D !

normal and displacement maps?
- Herbo
- Thread is marked as Resolved.
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Added!
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Added your upvote to the story. Thank you very much.
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+1 for displacement maps
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+1 from me.
And if true displacement is too hard to make maybe take a look at Steep Parallax Mapping.
Looks pretty close to real displacement and is made for realtime use. See the links below.
http://graphics.cs.brown.edu/games/SteepParallax/In the live example below click and drag the mouse to change occlusion amount. Notice the "displaced" edges.
https://www.shadertoy.com/view/MtXyz7 -
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+1 for both Displacement and rounded edges! I also wanted to shoutout Blenders adaptive subdivision, as far as I can read about it, it works with OpenSubDiv. It works really well and could be an efficiency boost, both for preview and render settings, even if it's more of a final render type function.
+1 from me.
And if true displacement is too hard to make maybe take a look at Steep Parallax Mapping.
Looks pretty close to real displacement and is made for realtime use. See the links below.
http://graphics.cs.brown.edu/games/SteepParallax/In the live example below click and drag the mouse to change occlusion amount. Notice the "displaced" edges.
https://www.shadertoy.com/view/MtXyz7This also looks super nice and usable, maybe there's a universe where both could be added, so that when choosing Ultra on the render settings we'd get real displacement.
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+1 Please
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Thank you all for the feedback - I'll add your upvotes to the topic accordingly.
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Not that it's a contest, but the latest version of Lumion just added displacement maps...
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+1 Not sure if possible, but some form of workflow that allows for Displacement maps out of Revit would be awesome. Not sure the logistics of this as there is no displacement map slot in Revit. Maybe it can be implemented into the bump map somehow depending upon intensity.
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Maybe it can be implemented into the bump map somehow depending upon intensity.
Often displacement and bump maps are used in unison, one for lower frequency and one for higher though.
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Often displacement and bump maps are used in unison, one for lower frequency and one for higher though.
That is true, there is just no slot in Revit for a displacement map and bump map to be separate at this time.
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Thank you guys, forwarding your feedback and upvotes as always.
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+1 for displacement.
Lumion added this last week, that stuff is legit!