+1 displacement

normal and displacement maps?
- Herbo
- Thread is marked as Resolved.
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-Who are we?
-Enscapers!
-What we want?
-Displacement maps!
-When we want?
-NOW!
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Thanks for your feedback guys, your upvotes will be collected and forwarded as always.
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Another +1 for displacement please!
Working on a project that requires some close ups of brick slips, needs displacement to look correct/impressive so for now I'll have to use my other rendering software (Indigo) to show the displacement.
Thanks!
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+1 for displacement maps!
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BarryFishFinger , niklasmi , forwarded your upvotes, thank you very much!
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Any news on displacement maps?
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Any news on displacement maps?
We evaluated the implementation of displacement map support already internally and this functionality may actually be released this year (not with 2.7 though), but I'm afraid we cannot make any definite promises just yet.
But, this means that it's still something which is coming eventually!
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We evaluated the implementation of displacement map support already internally and this functionality may actually be released this year (not with 2.7 though), but I'm afraid we cannot make any definite promises just yet.
But, this means that it's still something which is coming eventually!
That is great! Displacement map support is going to add some positive value to Enscape. Looking forward to it!
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Any news on this? I've managed to get parallax occlusion mapping working in UE4 fairly easily. When can we expect it in Enscape?
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Any news on this? I've managed to get parallax occlusion mapping working in UE4 fairly easily. When can we expect it in Enscape?
No news at the moment, sorry! I'll still forward your feedback of course.
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Actual displacement/tesselation appears to yield better results than parallax occlusion (particularly when it comes to accurate lighting), but I'm not very familar with either technique. Also this reminds me of the need for rounded edges. Is that also on the (tentative) agenda Demian?
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+1
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Actual displacement/tesselation appears to yield better results than parallax occlusion (particularly when it comes to accurate lighting), but I'm not very familar with either technique. Also this reminds me of the need for rounded edges. Is that also on the (tentative) agenda Demian?
Yes, that is still something which is on our agenda of course, but there is no ETA for this particular feature yet.
+1
Added, thank you!
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Actual displacement/tesselation appears to yield better results than parallax occlusion (particularly when it comes to accurate lighting), but I'm not very familar with either technique. Also this reminds me of the need for rounded edges. Is that also on the (tentative) agenda Demian?
Tessellation can yield better results, but it is quite computationally expensive. Parallax occlusion mapping (when done right) can look every bit as good and not have nearly as high overheads.
At this point I'd settle for either as I'm really struggling to make open coursed brickwork (amongst other things) look any good in enscape. -
+1 !
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Tessellation can yield better results, but it is quite computationally expensive. Parallax occlusion mapping (when done right) can look every bit as good and not have nearly as high overheads.
We may add parallax occlusion mapping at some point of time. The problem with tessellation is that it's hard to author. If your mesh triangularization (or normals) is slightly broken, it will result in crazy shape artifacts.
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+1
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We may add parallax occlusion mapping at some point of time. The problem with tessellation is that it's hard to author. If your mesh triangularization (or normals) is slightly broken, it will result in crazy shape artifacts.
Though I'd bet the type of folks that are likely to use displacement maps would be savvy enough to figure that out, just like right now the only people using normal maps are those that are comfortable editing materials. The ideal would be to have a material that can successfully turn a corner, like a brick wall, without just being flat (parallax occlusion), or breaking. That said, parallax occlusion is certainly better than nothing at all, and would be great for large surfaces.
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Can someone teach me how to use Normail Map in Enscape????
How many map I use??
Where is the Normail Map Button??