I am having trouble with emissive lights flickering and flashing during video exports. I don't have this problem when using point lights and spotlights, and am exporting at a high quality. It doesn't have this problem in the preview, only in the final export. I would just stop using emissive textures but there are some situations where I need to see light "source". Below is an example of the two light sources I am having issues with, the light poles and the ground lights. Any suggestions for solving?
Emissive lights flickering on video exports
- sd1312
- Thread is marked as Resolved.
-
-
Hey sd1312 would you be so kind to upload a final export of yours to https://wetransfer.com/? This way we can have a closer look at this behaviour.
-
Sorry for the delay in my response, I edited the video clip down to a couple scenes where it flickers and flashes. I have checked to make sure there are not duplicate surfaces, which is what I thought was happening at first. Below is the link to my file, thank you for the transfer recommendation.
-
-
up,
got the same problem, check my video and image (light placement)
-
mm3d.arsitektur Have you placed emissive materials or actual light proxies?
As Kaj mentioned, it would be very useful to receive your project with a notification about this forum thread via support@enscape3d.com.
-
mm3d.arsitektur Have you placed emissive materials or actual light proxies?
As Kaj mentioned, it would be very useful to receive your project with a notification about this forum thread via support@enscape3d.com.
i'm using actual light proxies, with sphere lights, then i scale it to small size with sketchup extension called "Freedo Scale" to avoid light leaking, but no solution...
i've sent the skp file to support@enscape3d.com -
I'd love to know if there is any resolution to this. I was unable to send the project file, but would like to know if there's a way for me to model differently to avoid this issue.