It sounds like if you are getting close to your machine's memory limit, then this will be a key factor as to why things aren't behaving so well for you. Having a faster GPU will be faster, but you'll still be bumping up against your video memory limit , which means you can't use more materials or more geometry beyond what your current machine handles.

Most optimal GPU choice
- Sheik
- Thread is Unresolved
-
-
Well, turning RTX off would lower significantly the rendering quality. Correct me if I'm wrong? If it does, that option is out of limits.
-
try it, if as you describe, you’re crashing when rendering anything above potato resolution and it works then that’s a 100% improvement.
As for quality ... have you tried rendering with RTX off? I don’t see many users with 10xx cards screaming about the poor quality of their renders.
I’ll more than admit that my lighting skills need improvement but I don’t see much wrong otherwise here: https://www.tours.blockcpm.studio/petticrewpark12b/tour/
-
try it, if as you describe, you’re crashing when rendering anything above potato resolution and it works then that’s a 100% improvement.
As for quality ... have you tried rendering with RTX off? I don’t see many users with 10xx cards screaming about the poor quality of their renders.
I’ll more than admit that my lighting skills need improvement but I don’t see much wrong otherwise here: https://www.tours.blockcpm.studio/petticrewpark12b/tour/
I sent you a pm about the virtual tour - but about rendering, I do spot things that RTX would have done better, but then again, there are some things RTX does way worse.. in fact, only one; a sink that is. RTX messes it up badly. But I do like more the RTX rendering quality, althought it propably is a question of taste.
So far I haven't faced projects that would have stalled because of this issue - just slows down the workflow and makes things generally annoying, but nothing too serious. But if I face a serious issue, I will do try it out without RTX..
-
NVIDIA or AMD GPU with 2GB VRAM
Supports OpenGL 4.4
NVIDIA GeForce GTX 660/Quadro K2000 and newer
AMD Radeon R9 270/FirePro W5100 and newer
The latest available drivers or at least our recommended drivers
reference
https://enscape3d.com/system-requirements/
NVIDIA GeForce GTX 1660 or AMD equivalent with 4GB VRAM
The latest available drivers or at least our recommended driversNVIDIA GeForce RTX 2070/Quadro RTX 5000 or AMD equivalent with 8GB VRAM
The latest available drivers or at least our recommended drivers -
can you pls show me some examples that ticking off RTX will decrease image quality by a "much " ?
-
I did today some experiments with RTX off, and noticed barely any increase in performance in larger and polygon-rich scenes.
-
easy to show i think
render same image with rtx on then rtx off and upload it here ....
-
The release of Enscape 3.1 today I think changes the conversation slightly with the support for Deep Learning Super Sampling (DLSS) on the RTX cards.
-
The release of Enscape 3.1 today I think changes the conversation slightly with the support for Deep Learning Super Sampling (DLSS) on the RTX cards.
Given the nature of DLSS it indeed reduces VRAM memory usage since a lower internal resolution is upscaled - to anyone who has not given 3.1 a try yet please do it once you have the chance and/or own an RTX card.
-
I'm rendering with 2070S and I feel like 3.1 has increased render speed slightly, but I still struggle with crashes on more polygon dense projects. Which why my 3D modeler has started to do even more low polygon modeling so that we can achieve better results - since polygons don't often make the good stuff, textures and lights do.
Funnily, if I batch render 20 HD images from very heavy project, it crashes often at 5th-8th rendering, but if I render only 4-5 images at a run, it does not crash. I wonder why batch rendering does this, as if it cumulates the burden on itself?
-
I'm rendering with 2070S and I feel like 3.1 has increased render speed slightly, but I still struggle with crashes on more polygon dense projects. Which why my 3D modeler has started to do even more low polygon modeling so that we can achieve better results - since polygons don't often make the good stuff, textures and lights do.
Funnily, if I batch render 20 HD images from very heavy project, it crashes often at 5th-8th rendering, but if I render only 4-5 images at a run, it does not crash. I wonder why batch rendering does this, as if it cumulates the burden on itself?
Just to make very sure, but DLSS has been enabled on your machine as well, correct? Your graphics card drivers are also up to date? In both cases, it would still be great to receive a Feedback report as well for sure just so we can check the cause of your crashing and let you know exactly why these occur. Thank you in advance.
-
Demian Gutberlet
Moved the thread from forum Tips, Tricks & Tutorials to forum Feature Requests & Questions.