Vive Pro Eye

  • Has anyone used this yet with Revit and Enscape? We have a standard Vive headset we've been using for several years now. It's been great, but a bit on the grainy side. We've ordered a Pro Eye, and I'm pretty excited to give this a test run when it comes in.


    Any advice on the Good, Bad and Ugly?

  • The Pro will be a massive improvement over the original Vive. Any particular reason you got the "eye" version? I don't think the eye tracking does anything for you (at least in Enscape; maybe foveated rendering will be supported in the future?) The only downside I've found is the new base stations tend to be more sensitive to glassy/bright environments (reflections causing Steam to pick up "ghost" base stations, that sort of thing.) But it can also used with your old Vive sensors if there is an issue.


    What are you running for a GPU? It will of course be more demanding hardware-wise than the Vive.


    My current pick would be the Valve Index - same resolution as Vive Pro, but nicer, less bulky hardware. Or for absolute top-quality visual resolution, the HP Reverb G2. (this requires a bit more fussing around with Windows Mixed Realty platform on top of Steam, but on the plus side does not require external base stations.)

  • Our VR setup is running a NVIDIA GeForce RTX 2080. It was a custom build (a couple years ago) from our IT dept, with VR, AR and Renderings in mind and has been working great. The standard Vive was pretty good. But the grainy'ness of it was disorienting for some people. We've liked the Vive products so far, and why we stuck to those. We already had the wireless adapter also, so that was another plus for us, as we have accessories we can re-use. Also, based on some research, it looked like the standard vive and vive pro are discontinued and the pro eye is their replacement.


    The only issues we've had with the standard vive, is the paddles both died on us, after coming out of the lockdowns. They were plugged in constantly and we thing think that trashed the batteries. they started to expand, splitting the cases and wouldn't hold charges. We also had a couple really random issues where the lenses blacked out a couple times. The headset was still projecting on the tv screens, but inside the headset it was dark. It was used a lot and a couple clients yanked it off their heads without regard for loosening it up, so I'm wondering if those few incidents may have loosened up some wiring inside the headset.

  • Only downside to the pro is how hard it is to run!


    I've got an Index (about the same clarity bump) and I had to turn down the resolution to get it to run OK on anything above medium quality mode on a 2080. It encouraged me to upgrade to a 3090, which can handle the resolution much better. That said, even if I reduced the resolution a lot on my 2080, it still wasn't very grainy and did the job well! Also, to be fair - I am picky in that I at least like to run on high settings since so much of Enscape's lighting relies on being at least at high.

  • For cost, speed, quality and ease-of-use I'd recommend the Oculus Rift S. Everything is still on the grainy side. Drop the resolution down from ultra to high which seems to allow the scene to render and settle faster while still maintaining reasonable quality.

  • I mainly run it on High. I don't use Enscape for still rendering much, and found that the High setting works great. We ended up getting the Pro eye. It showed up today and I'm going to try and get it running tomorrow, if I have time. I appreciate all the replies. I'm looking forward to the upgrade.

  • Only downside to the pro is how hard it is to run!


    I've got an Index (about the same clarity bump) and I had to turn down the resolution to get it to run OK on anything above medium quality mode on a 2080. It encouraged me to upgrade to a 3090, which can handle the resolution much better. That said, even if I reduced the resolution a lot on my 2080, it still wasn't very grainy and did the job well! Also, to be fair - I am picky in that I at least like to run on high settings since so much of Enscape's lighting relies on being at least at high.

    I don't know a lot of the technical side of the graphics cards. Our VR pc is running a GeForce 2080 Ti. My workstation is running the 2080. I didn't realize that VR pc had a different card until I looked today. I'm not sure what the technical differences are. We received the headset yesterday and got it all running today. I'm really happy. We didn't realize the wifi adapter needed a different mount kit, so we have to order one of those.. You must be really picky on resolution, LMAO. Maybe because the headset is a big upgrade from the standard Vive. But I was really happy with how crisp things were. There is a slight grainyness as you move around, but once you stop and look, it renders out fast.. I've only tried it on High so far. Monday I hope to get to play with it more, and will definitely see how Ultra performs.

  • The pro is definitely worth the upgrade. the enscape rendering is less of an issue to us than the visual grain in the standard headset.
    With the pro we find within about 30-60 seconds your brain has removed the fine grain (of headset) from your perception which never went away with the standard one.


    We had a 2080 and now 3070 and tend to run in HIGH as Ultra seems to lag just a little too much (on both of them)

    The wireless option was a big game changer for us too and removed alot of the user issues with the device. Well worth that option. Make sure you have a spare PCI slot..