What about a gravel texture that works just like the grass version. You could do a simple object that just like the grass version (but gravel) and then we could have texture on the ground. thought? This would ad realism to a lot of scenes.

Gravel texture
- scottofazphx
- Thread is marked as Resolved.
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Yeah I was only thinking this today actually, would be very useful!
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Supporting displacement would be great. As far as I know, this isn't a material category Revit supports however.
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would not really need displacement if they just replace the grass model with a gravel or random round object image
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True, but displacement would presumably be a more flexible and efficient way to do it. Current generation games use this to great effect
An impressive example from Star Wars:
The trick would just be getting the textures right (without which it would be useless), so proxies might be a better solution in the short term. I believe it also requires tessellating meshes in order to work.
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I was actually just coming here to request the same thing. I would like a gravel similar to the grass as well. A woodchip or mulch would be 2nd on my list. If it were driven by the texture like the grass that would be amazing! The benefit of doing it like the grass over using Skatter is that the developers can implement LOD to the proxies and we can't.
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i think something like the grass would be amazing as it is light weight, fast to render and seems for the developer would be easy to implement as they could just change the label (grass to gravel etc) in the material and then just render a different billboard, like a gravel or mulch etc.
Skatter is great but for something like gravel it would be just way to heavy. Remember enscape is "realtime" etc, if i want slow i can use other renderers.
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Thanks for your feedback guys.
I've forwarded your request for more ground textures to our developers.
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Did we get any further with this request at all??
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Perhaps we could approach this like how they change the grass-water material, when we rename a material to grass or water the bump value could represent a displacement value in enscape controlling how high the grass is or how high the water is. Naming the material stone or rock will make the material bumpy automatically unless the bump value is 0 or bump is off
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I posted about this feature a while ago as well. It would be awesome to use keywords like "mulch" "gravel" "soil" and Enscape would convert the material like the grass. This would help me cut down render times even further!
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Curious: Why not use a bump map?
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You can get pretty decent gravel with the texture bump. I am quite happy with the result
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You can get pretty decent gravel with the texture bump. I am quite happy with the result
I'd be interested to see the result!
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Just working on a job where this came up again: it would be really nice to be able to create non-repeating, procedurally generated gravel in a similar fashion to the way grass is generated just now:
- define the scale
- define the variation between larger and smaller aggregate (0% = all the same, 100% = each partical has a random chance to be x% bigger than the scale)
- (picks up the colour from the underlying image)
It would also be nice to be able to define the 'density' of a gravel in a similar way to defining the bump of any other texture; black = lots of particles on-top of each other, white = very limited particles.
The further away from the camera that the surface is, then the less actual particles are shown - it reverts to a bump, and then to just the texture.
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+1
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this is the same like with ivy texture /like in lumion/
and u can do any texture just proper displacement texture ,maybe ?
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It’s been 3 years since this request have been made. It there a solution to creating realistic ground surface in Enscape as with grass?
I find this a very important feature. The keywords as of now are still quite limited.
I use bump maps as of now, but seeing as Enscape does not support displacement, it’s just not that realistic.
Skatter is a no go I think when it comes to gravel and small rocks as ground surface.