Hi to the DEVs team!
I was wondering if it could be possible to add an "attenuation" slider to the light objects, instance-dependent.
In many cases, altough the power of the light object is set to a minimum value, its rays reach all surfaces around the room, causing weird shadow effects.
It would be much more realistic if we could adjust (manually) the "falloff dimension" of each light object.
Does this sound feaseable?
Thanks in advance!!