Amazing Displacement Map or Bump Map ?

  • It's also super demanding, which perhaps makes it less suitable for real time rendering - imagine the amount of extra geometry that needs to be created for a load of pebbles.

    I guess in future it may become more plausible as machines get more powerful and algorithms and software/hardware tech improve.

  • Can we do like this now in 3 version? how? or it is not yet implemented?


    Of course i used the displacement map but i still have the flat edge not like the picture as you see

    (this is texture from poliigon texture)

    this question is valid :thumbup: - yes, it's a little nice to have "1/2"-displacement, as long as you fiddle around with the camera setting for so long that you avoid seeing the next corner. But once this comes into the picture, it is embarrassing only ;) and not useful for me like that...

  • That is tessellated displacement which is not supported by SketchUp or Enscape.

    Thanks for this information. But with vray we can check the "Continous option" so the Displacement Edge will look 3D not flat. I dont know if we can get the same result wtih "realtime" rendering engine like Enscape in the future release. i'll wait for the official answer Demian Gutberlet


    Youtube Link:

    The Displacement Edge Sketchup with Vray

  • this question is valid :thumbup: - yes, it's a little nice to have "1/2"-displacement, as long as you fiddle around with the camera setting for so long that you avoid seeing the next corner. But once this comes into the picture, it is embarrassing only ;) and not useful for me like that...

    hahaha.. yes thats the point. The only one trick is hide this edge with another object like make a grass beside it or the camera not ponting to close ^^

  • Thanks for this information. But with vray we can check the "Continous option" so the Displacement Edge will look 3D not flat. I dont know if we can get the same result wtih "realtime" rendering engine like Enscape in the future release. i'll wait for the official answer Demian Gutberlet


    Youtube Link:

    The Displacement Edge Sketchup with Vray

    As hardware, especially GPU's get better and better this may actually be implemented to work in real-time, or at least something similar providing equal results quality-wise. :) For now, no further information I can share really.

  • Hello every one.


    For me there ara two things.

    The "realtime" image. This doen't to have the best quality, and the final image. This coul be implemented only to see in the render image, but no t in the "realtime"


    I believe it's the same problem as the grass. Or Some other material with Bump or Displacement.


    No???????

  • I think that sounds like a nice solution, but It would still bet that it would require a different set of technologies to make it happen.

    You'd also probably end up with different results to the realtime view and the "offline" render.


    It's not that doing it "in Realtime" is impossible - videogames can do it, but those scenes are all designed around keeping rendering really fast and memory usage low. There are teams of 100 of artists optimising every single material and asset to squeeze every last drop of performance in a scene.

    Nobody does that in Archviz, it's just not practical.


    If Enscape were to release the same type of thing into the wild with enscape, they have to consider someone using it to create displaced geometry soil over a 5km square or using it to add wood grain onto a warehouse floor.


    Which might be ok if you have a Dual QUADRO 8000 with 88GB of VRAM, but this is not the case and the primary users of Architecture visualisation are not concerned with optimisation of their models, so I can't imagine it would be a good use of resources to do it , when so few people can make use of it.

  • Well, it's often seen to be as simple as that - providing a separate rendering quality (or materials and such) for only renderings is not easy to achieve though. At least for now it should make more sense to wait a bit longer until GPU's are more capable.


    I'd also say that even with "just" the available displacement feature there are some great results to be achieved.

  • It appears this is not only a limitation of Enscape, but other real-time renderers. The solution offered up by Lumion (https://lumion.com/blog/quick-…ement-maps-lumion-10.html) would seem to apply here as well. If you need the added detail, spend the time modeling the extra detail in the area you want to focus on to help sell the realism. I think the new displacement is a great addition to selling the realism, but understand it's not modifying the geometry of my model, so I can't expect it to add 3-Dimensional information. It's a slight of hand trick that is computationally light and gets us 90% of the way to sell the idea.

  • As hardware, especially GPU's get better and better this may actually be implemented to work in real-time, or at least something similar providing equal results quality-wise. :) For now, no further information I can share really.

    I am very enthusiastic about "something similar providing equal results" :love: but there is no need to be too hasty as i said in another thread the reflections or baking light improvement is more importance

    It appears this is not only a limitation of Enscape, but other real-time renderers. The solution offered up by Lumion (https://lumion.com/blog/quick-…ement-maps-lumion-10.html) would seem to apply here as well. If you need the added detail, spend the time modeling the extra detail in the area you want to focus on to help sell the realism. I think the new displacement is a great addition to selling the realism, but understand it's not modifying the geometry of my model, so I can't expect it to add 3-Dimensional information. It's a slight of hand trick that is computationally light and gets us 90% of the way to sell the idea.

    Thank you for this amazing information of that lumion page :love: it is very usefull tips. I did not see the lumion blog post because i only see it on their youtube video so i dont have fully information about this "Displacement" feature that they have, so now i knew it, it has a tricky behind it too,.