I have a question about exporting assets created in 3ds Max. I've got a chair that is all set up with the standard Max material and exporting it using the FBX format. This imports extremely well into the Enscape asset editor, but it does not read the map in the "bump" slot of the standard max material. Is there a way to add this in so we don't have to manually select the normal map every time we import an asset?

Asset import from Max
- VelvetElvis
- Thread is Unresolved