Enscape Engine question

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  • I'm doing some research into the function of current-day render engines. I have grown to really enjoy Enscape and its current abilities. From what I understand about the engine is a bit of a hybrid of raster and ray-tracing. Is this correct? If so what aspects are raster or ray-traced? I'm sure there are some articles and if so please point me in the direction.


    Cheers!

    • Official Post

    Great question jtubb - it is indeed a mix and when it comes to making use of RTX technology, and it's currently "only" used for reflections and GI (Global Illumination). We plan to add ray-traced shadows next, so stay tuned!


    Also, at least for now no specific blog articles for example that go into greater detail - might be worth considering of course especially once more and more RTX features are being added.

  • Overview. Enscape uses ray tracing for its real-time rendering, and almost all the calculations that Enscape performs are being handled on the graphics card (GPU).

    • Official Post

    Overview. Enscape uses ray tracing for its real-time rendering, and almost all the calculations that Enscape performs are being handled on the graphics card (GPU).

    So far lighting, shadows and such are not yet ray-traced, but will pretty surely be in the future. But yeah you are correct, almost everything is handled GPU side. ;)