Some suggestions to improve the Custom Asset Library

  • Hi everyone,


    Finally I got some time to use the custom asset. It is a great tool that makes the process simpler but also way too time consuming to set up each asset.


    Here are my thoughts and suggestions (I'm using Rhino 7, Enscape 3.01):


    1. Having folders to organize by type, it is crucial once the library starts to grow. Tags also would be great.
    2. Make it easy to export/import assets, right now it is time consuming. I have to setup every material, one by one:
      1. Have an exporter in Rhino, so, I just press a button and it exports the asset, material, proxy and generate the asset in the library automatically. Also when importing, being able to select everything, asset file, proxy file, materials,... and not one by one.
    3. Copy Asset, so it is easier to make variations of the same asset.
    4. Batch import/export material, sometimes setting up some assets with lots of materials (ex. some species of vegetation) I have to export each material one by one and then reapply one by one in the other similar asset. It takes a lot of time, so, export/import all materials would be great.
    5. Edit asset materials without the need to open the custom asset editor. I know it's kind of a different proposal from what you have now but it would also simplify our work.


    Some possible bugs and problems:

    1. The tint color in the asset editor preview window does not show darker colors. Everything also looks a bit washed out, maybe it is the lighting in the scene.
    2. When you import a new assets there is no prompt to choose units, it will get the size of the object and interpret as if it is in meters, so if you export a 100 x 100 x 100 cm box as an .fbx, it will be a 100 x 100 x 100 meter box in the asset editor.



    That is it,

    And congratulations for the great work .

  • Edit asset materials without the need to open the custom asset editor. I know it's kind of a different proposal from what you have now but it would also simplify our work.

    Maybe have a the ability to cycle thru some material already previously configured.


    For example:

    A Sofa with a couple of fabric and wood materials configured which you can , somehow cycle thru them, test options with clients,...


    That would be great

  • The way they are treating assets currently makes me believe they don't intend on letting us modify them in any way (this in regards to included assets). At least not in the near future. I would also really love the ability to change colors or fine tune assets. We could get a lot of variation in people, for example if we can re-use some and modify their clothing, accessories, etc. Right now it seems we are stuck with just scaling assets.


    I haven't touched the custom asset library and intend to start to get that together in the near future, hopefully when they release the new material library.

    • Official Post

    Thanks a lot for all the feedback alexandrecollaco , I will gladly file those as feature requests if they do not exist already - in that case I would simply forward your upvote, alongside the feedback of course. :)

    The tint color in the asset editor preview window does not show darker colors. Everything also looks a bit washed out, maybe it is the lighting in the scene.

    Can you briefly send me a screenshot of that? It's a known behavior as far as I know but just to make sure it looks the same for you.

    When you import a new assets there is no prompt to choose units, it will get the size of the object and interpret as if it is in meters, so if you export a 100 x 100 x 100 cm box as an .fbx, it will be a 100 x 100 x 100 meter box in the asset editor.

    With which software solution/tool did you export your .fbx files in the first place?

  • Thanks a lot for all the feedback alexandrecollaco , I will gladly file those as feature requests if they do not exist already - in that case I would simply forward your upvote, alongside the feedback of course. :)

    Can you briefly send me a screenshot of that? It's a known behavior as far as I know but just to make sure it looks the same for you.

    With which software solution/tool did you export your .fbx files in the first place?

    Examples of differences between render and Asset editor. I could not simulate the tint making no effect in darker colors, maybe it was a problem in a specific file. Just that the asset editor seems washed out, probably because of lighting.



    I exported the FBX with Rhino 7