Oculus quest 2, enscape as standalone file uploaded on Oculus app

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  • so i exported enscape as a standalone file while i was in the VR mode so i can view it with my Oculus quest 2! it worked but moving around in the space was not smooth and when i turn my hide to another side it starts rendering it! and if i view it in draft quality,, it looks horrible, all materials are gone!.. is there a solution for this.. i actually convinced my boss to buy enscape for the VR reason and the idea is that we send the client the oculus so they can view the model using the oculus! i dont want to tell the client to download enscape and sketchup and open the file and then view it in VR.. please help i am desperate :( thanks?(

    • Official Post

    joudi , there are no dedicated standalone files available yet for the Oculus Quest 2 - can you briefly go into detail how exactly your setup looks like? How did you achieve displaying the standalone files in the Quest 2 in any case, wirelessly via Wifi, or wired, or did you actually get it to run on the Quest 2 itself alone?

  • Hi Demian,


    i dont quit remember i was just playing around but i remember i connect it through air link to the same wifi im using on my PC and then Enscape hot Launcher started and i can see it on my oculus app library and then i saw the standalone file there too.


    is there a way to convert the stand alone enscape file as .APK extension and then use VR side converter and then upload it on the oculus quest 2 headset and then view it? because i have the VR side converter but it doesnt recongnise enscape stnd alone .exe extention.


    another question..can i upload the Panorama view from enscape on th Oculus app to be viwed without connecting the oculus to PC?


    thank you and sorry for dropping questions on you... if it is possible to make a video call that would be great


    thank you


    joudi

    • Official Post

    joudi , there really is no known way to convert an Enscape standalone file to be used independently without a machine in the Quest itself I'm afraid. Panoramas should easily be viewable in the included browser (so make sure to upload them to our cloud too), or even third-party browsers you can get in the Oculus Store. :) Gladly give it a try and if you experience any problems let me know.

    • Official Post

    joudi , if you wish to use Enscape while tethered to a machine, then that is no problem - you can acquire a dedicated Oculus link cable from here if you have not gotten one yet, or simply use a third-party cable, make sure it says anything like "Link / Oculus Quest ready" (it's just a fast USB C cable, but you want to make sure it's long enough and not too heavy. The length you go for is up to you.) - you should find plenty on amazon as well.


    Alternatively, if your internet connection allows it, you could also use Oculus Air Link (which requires no cables) - but you'll d really require a decent router/Internet connection for that. Give it a try of course if you want since it's free as well.

  • thank you i will try and let you know... but could you guys please hurry up making standalone walkthrough files compatable with oculus quest or have the option to xport the file as APK :D that would be awesome.. thank you so much have a beautiful day ahead

    • Official Post

    thank you i will try and let you know... but could you guys please hurry up making standalone walkthrough files compatable with oculus quest or have the option to xport the file as APK :D that would be awesome.. thank you so much have a beautiful day ahead

    I have forwarded your wish and we're also aware of the demand for standalone files for the Quest, or upcoming Quest systems. There aren't any concrete plans just yet but stay tuned. :) And have a lovely day ahead as well!

  • Has there been any update on this? We just purchased a Meta Quest 2 thinking this would be easy, but we are having trouble getting models to load when connected with the cord.

    Would love to be able to show off our buildings to our clients without having to send a computer and the headset to them.

    • Official Post

    Has there been any update on this? We just purchased a Meta Quest 2 thinking this would be easy, but we are having trouble getting models to load when connected with the cord.

    Would love to be able to show off our buildings to our clients without having to send a computer and the headset to them.

    Welcome to our Forum.


    Can you let me know about those issues you experience? What exactly are the problems here: Be it performance issues, flickering materials etc.


    Also, the Meta Quest 2 is unfortunately still not capable enough to really handle Enscape standalones and even if so, they'd have to be limited by nature and mostly larger scenes would stutter. This might become a topic again once the Meta Quest 3 or another more powerful standalone VR device releases, but for now there aren't any plans for that.


    Be aware that you can also potentially use the Quest 2 wirelessly with a dedicated router that supports this kind of streaming, which leads to an experience that also is untethered of course.


    As an alternative you may also depending on the project and such submit a panorama gallery alongside either using our own provided tools or third party solutions. This can, for some, be an addition to VR as it also allows you view the project in 360 degrees, be it from fixed perspectives of course. Just to share an example you can check out this tour from Paul Russam here.

  • Additionally a pano tour, be it via Enscape’s own viewer or 3rd party like mine can be viewed in a vr headset. To me there are a couple of big advantages with this:

    The load is much much lighter as the panos are only jpg’s

    You have total control of where the viewer can stand/what they can see. There is no possibility of ‘falling’ outside of the model/getting stuck in a wall etc.

    The rendering quality is always 100% irrespective of the device (desktop, mobile, headset) it’s being viewed on.


    I haven’t tried to upload a 3DVista pano tour as standalone to a quest but I know it can be done.


    Couple more of my tours:

    https://www.tours.blockcpm.studio/chubby-cherub/tour/

    https://www.tours.blockcpm.studio/percyplace/tour/


    Info on 3DVista’s vr support: https://www.3dvista.com/en/vr/

  • To me there are a couple of big advantages with this...

    I agree. Folks should definitely not discount evaluating pano tours with a headset... very effective. Even non stereo panos are quite immersive. Also from my experience in reviewing VR for visualization purposes... the interactive VR ends up feeling quite similar in that one ends up using a joystick to walk anyway. For games, the interactivity is an obvious win, but for visualization seems like a lot of trouble for questionable upside over a pano tour.


    Of course I would be more than interested in hearing opposing thoughts or experiences.

  • I have had difficulty getting the Revit default model to open without the whole thing flickering after 20 seconds either wired or wireless. I guess my assumption was that it would work with any Revit model and that was wrong I feel.


    I do like the idea of using this more along the lines of Panos and 360 views. We will try that out and see what our designers think.


    On a side question, what is the best VR hardware that doesn't require a lot of setup (ie. bass stations, power cords, etc.)? We are looking for something that can travel with one or two people to client locations that don't require a ton of setup.

    • Official Post

    I have had difficulty getting the Revit default model to open without the whole thing flickering after 20 seconds either wired or wireless. I guess my assumption was that it would work with any Revit model and that was wrong I feel.


    I do like the idea of using this more along the lines of Panos and 360 views. We will try that out and see what our designers think.


    On a side question, what is the best VR hardware that doesn't require a lot of setup (ie. bass stations, power cords, etc.)? We are looking for something that can travel with one or two people to client locations that don't require a ton of setup.

    This kind of flickering does not sound normal - Please also kindly submit a feedback report with your log files and ideally, is there maybe a chance for you to capture this behavior for better understanding in a brief video? I know it's a bit clumsy but recording the headsets output with your phone usually works.


    When it comes to the "best" VR hardware, we usually still reccomend the Quest 2, as it also only requires a single cable and there isn't any lengthy setup process. I'd like to look into the flickering you experience, as you are already using that setup, which should work of course.