I'm trying to do a rug material and noticed that there is some limit in which I can scale the map using the "Explicit texture transformation" in the map slot.
As you can see in the example bellow, if I change the map repetition from 0.6 to 0.5, the map is completely degraded. It is a 4k height map from Poliigon.
Why does it happen, it is some sort of mipmap runing under the hood?
If I crop the height map image I can get a smaller tiling working properly
Thanks