I was rendering an interior scene with global HDRI(skybox) as from the attached document below. I used depth of field in this scene for a particular area. But engine doesn't detect the glass jar in focal plane since furniture and glass jar are on the same focal plane. I tried changing focal point, but no result. So changed the material into solid albedo and get detected the focal plane. Shot was rendered on Ultra settings with Enscape 3.0.
So I think there is a bug in detecting focal point in specular materials (Glass) which are farther from the camera source. Please look into the problem ASAP.
Find the attachments below.