I'm trying out the preview 11 build of Enscape 3.1.0 and I've come to find that on decals with an alpha/opacity map are broken.
It appears to me that the UV mapping for the alpha channel no longer correlates with the basecolor image UV map. You can find an example image of this bug attached.
EDIT: I've also noticed this issue on the DLSS release: 3.1.0-preview.8+48829
This is the build info: