In some renderings that I perform, in a few cases I have this problem in the mirror reflection where if the rendering angle is very close to the mirror the reflection is correct, but when moving away it presents deformity in the reflection.
Has anyone dealt with this or have any pallative measures?
I did tests with the same bed block in another rendering and it worked, but in this scene I didn't fix it. I changed the texture but it remains.
I'm afraid currently this behavior is to be expected - please check out this FAQ Article here for further information! This is generally a topic we're constantly working on improving of course since we're aware of how important truthful reflections are.