Roughness Map in material with Transparency..

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  • I never noticed it before so I am not sure if it is a new ENS bag or intention.. or maybe always was like that..
    If I add a roughness map to material it works as supposed.. Black = no roughness. if I add Transparency it switches to opposite? So any glass I need to make inverse .. If I remove Transparency it works normal again..
    I thought it might be my file.. but tested it in completely new one..