More slots for other maps like imperfections would be great to improve our render to be more realistic

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    • Best Answer
    • Official Post

    :revit::revit::revit: more slots to create more greats custom materials. :revit::revit::revit:

    Thanks for your inquiry!


    Would you kindly go into a bit more detail as to which results you'd like to achieve exactly at the moment? It may already be possible, otherwise, I will forward your inquiry accordingly alongside your additional feedback. Thank you in advance.

  • Thanks for your inquiry!


    Would you kindly go into a bit more detail as to which results you'd like to achieve exactly at the moment? It may already be possible, otherwise, I will forward your inquiry accordingly alongside your additional feedback. Thank you in advance.

    Yes, sorry for saying it so superficially, I was working at that time, I really meant to add more slots to insert different types of maps apart from diffuse, normal / displacement etc etc etc, work the textures in a more personalized way, such as an additional slot for a map of imperfections or dirt etc.

    • Official Post

    Jcastle correct me if I'm wrong, but I think we're talking about the general ability to add secondary textures (and I think this would be most useful with a secondary albedo input), that, especially with the ability to apply a different scale to the secondary texture, would allow to easily break up the patterns we see by only repeating a single texture.


    Am I right? So with a second albedo texture input to combine onto the first texture with a different scale this would be a solution?

  • Jcastle correct me if I'm wrong, but I think we're talking about the general ability to add secondary textures (and I think this would be most useful with a secondary albedo input), that, especially with the ability to apply a different scale to the secondary texture, would allow to easily break up the patterns we see by only repeating a single texture.


    Am I right? So with a second albedo texture input to combine onto the first texture with a different scale this would be a solution?

    Yes, my good friend, you are correct, I think that would be a correct solution!!!