(2.3.2.420-gdeb9705) the clouds seem to have lost some of the realism they had? I agree with this thread that they look 'painted' rather than natural; I think it's that the underside of them is too bumpy? (Looking at them with 100% Density) Perhaps a diffused "mackerel sky" middle layer would help? Or if the variety actually changed the variation in height of individual clumps of clouds rather than lifting the cloud blanket as a whole? Or (/and) something to define how 'squished' and elongated the clouds are?
Perhaps have a slider for 'weather fronts' and change the contrails to a tic-box rather than qtty?
The cloud horizon also seems to have dropped in this version, so "White Ground" preset horizon has a higher horizon than "Clear" (resulting in you loosing a lot of the horizon perspective in the clouds when using a sky box.)
I think you could also do a lot better with under-lighting the clouds during sunrise/sunset; the sky it's self is really good, it just seems that the clouds let it down a bit in my opinion.
{Mentioned elsewhere, but it still annoys me that 100% Density does not equate to 100% cloud cover.}
I like the fact that you can change the position of the clouds with Longitude and Latitude sliders, but it would be cool if you could click a button to change the cursor to 'hand of god' and drag the sky about (And/or drag the horizon rotation) - this would just be an interactive way to change the numbers rather than a slider.
With the subtle movement of clouds as you walk, I would like to have a little bit of control over how quickly they roll (too slow/subtle for me just now) and have an option to re-start both the water ripple and cloud movement after a time of motionlessness (once the image has been rendered to it's best quality on-screen)
I would also like to specify the long./lat. in animation key-frames so that the clouds would move without having to specify a different time of day and having the sunlight change. And perhaps the density too so that the clouds built-up/cleared as the movie progressed.
(Related threads: Cloud level and Weather animation effects )