Sparkling objects in VR

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  • Rick Marx

    Approved the thread.
    • Official Post

    mnenonen , definitely keep DLSS and Denoiser off in VR if you have not set up a high resolution for the headset itself - Otherwise, it can lead to artefacts as the upsampling tries to produce a faithful image with not enough information available due to a low resolution and that stretched over a large field of view doesn't yield nice results.

    In any case, to further help with the VR output you should be able to increase the resolution and/or add supersampling depending on which VR headset you own. If possible, you can also adjust the refresh rate for a smoother experience in case you were not aware of that already.