Is this factoring in usage of the dedicated ai tensor cores? AI denoising and up-sampling (DLSS) have been advertised by Nvidia as the critical factors allowing ray tracing to be possible today rather than in 10 years. I'm pretty sure Enscape already uses some sort of denoising filter, but it's not AI accelerated, correct? Image training is the time consuming part, but it sounds like some offline render engines have had success just using Nvidia's algorithm out of the box without training it on their own images.
No, this is just considering the hardware accelerated ray tracing part. AI denoising or up-sampling is something we haven't looked into for Enscape. But since these features are proprietary Nvidia tech in contrast to the DXR/Vulkan RTX standard (which will likely be implemented by other gpu vendors in the future) we probably won't focus on these any time soon, as we've got our own denoising tech in place.