I'm not sure that this is a bug or a feature request - I can see the rationale behind the way it currently works, but I am used to (and like) the way it previously worked:
Assuming I use the Albedo as the bump: When the colour balance (HSL) of the master albedo texture is changed, the associated colour balance (therefore contrast and bump definition) is changed with it. I want the bump to remain tied to the texture as it was when I set the bump.
{I use quite high saturated and defined images, then tint them and de-saturate them to better match reality/photos. I often 'fade' them too, letting the bump take the definition rather than the contrast in the image. To do this now I need to re-load the original texture as the bump after I change the albedo: an extra few clicks I need to remember to do.}