Noticing a major performance decrease in upgrading from 3.1 to 3.2- particularly around mirror/reflective objects. Assume it had something to do with the improved reflections recently? It's a large enough FPS drop to prompt me to downgrade back to 3,1, which works as expected. On 3.2, I could not get a noticeable change performance from Ultra down to Medium. Had to switch to DRAFT to gain something back in performance.
3.2 Poor Performance (vs 3.1)
- Tim
- Thread is Unresolved
-
-
-
Hi Tim
thanks for your report! Can you share which settings and the hardware you are using ? Especially the General Settings -> Rendering settings?
Options like the ray traced sun shadows and Nvidia Denoiser require some additional horsepower - especially if DLSS is not enabled.
GTX 1080ti. I reverted back to 3.1 and it's performing as expected now. DLSS is not supported in the 10xx GPU series, as you noted- and was appropriately greyed out in the menu options. Obviously, RTX was unchecked as well since it's not supported either. Denoiser on or off didn't make any performance difference in my testing.
It really seemed heavily taxing around mirrors or very reflective objects (chrome/metal). I did not run a frames per second counter to test, but I would say it was akin to going from a perfectly fluid 60 FPS to ~5-10 FPS.