Strange behaviour

  • Thank you Julian!

    Maybe it depends on 'vegetation' outside... Her's my try.

    The first three images are about the model.

    As you can see, if I switch off the vegetation layer, the render is almost ok...

    Take a look to the kitchen: when trees are on, the cabinets seems to be emitter on side...

    L.

  • I can't believe that!

    My patience is almost ending.

    I'm an engineer and know how difficult is MAKE. Make anythings.

    People only knows how to criticize everything, because they know everything!

    They can't imagine how difficult is...


    So, I don't want criticize nothing and nobody, but it's time to spend some words about that issue.

    I ditched my VW and c4d (octane) workflow to switch to Enscape, but I think Enscape isn't mature yet. And this I am very sorry!

    My first post is 21st January, 5 month ago!

    I'm told that it was a GI problem and that it would fixed in the version 3.3.


    Anyway, just because I'm an engineer (civil), I've tried to UNDERSTAND the problem.

    So, after this issue, I put an area light to the ceiling and it seems to works. I've no more that issue.

    The problem is that I can't put the area light without artifact in the scene. I've also try to put sole arealigth out the windows, but the result is the same.

    Now the question is: could you manage this issue or I have to switch back?

    Please, tell me something even that I'm stupid. This silence does you no onor.

    I still believe in you...


    Sincerely


    Lucio Liberi



  • Ok. Nobody answer... Is that a good company?

    Anyway, go head!

    It seems that Enscape has problems in low-light situations...

    Here's some pictures. A very simple scene with a slim window so as to reproduce the problem.

    The internal box is shining, but if I enlarge the window, that effect is less noticeable.

    If I put an area light near the ceiling, of course, it works fine. Not the same if I put the area light outside the window: what I get is unacceptable as you can see.

    I've also tried the same scene using Sketchup and the result was the same.

    Now, what can we do? It seems that fix this bug, will take a long time... so, I need your help (to the forum) to put a 'patch'... some tips or tricks or advice to overcome this impasse.


    From left to right:

    small window

    enlarge the window

    area light near the ceiling


    Thank you.


    L.

  • Well, after several days waiting for some helps from the forum and the DEVELOPERS, I, finally, reached a good result, that I WANT to share to the community.

    I've tried to render the models that were giving me problems and this trick seems to works fine.
    Have good renders!

    L.


    P.S. Are there some Vectorworks users? It seems not.


  • Toscano , my apologies for the delayed response.


    It may not resolve it entirely but, if you haven't before, can you also try to set the "Ambient Brightness" in the Enscape Visual Settings -> Atmosphere tab to 0%? Just for testing purposes as well.


    Also, if you use a more greyish material compared to pure white for the materials where you perceive this glow, does that make a difference too?


    If not, then a small example test project would be great which I can then re-forward to our developers as well. You can use wetransfer.com to upload the file and send me a link to it through a DM ideally.


    Thank you in advance and I do appreciate the cooperation while also understanding the accompanying frustration.

  • This happens in SketchUp + Enscape as well. Demian Gutberlet, is it a delicate balance getting the GI to pump into dark spaces, which is great to cut down the work on balancing lighting and camera exposure, interior spaces look great even without lights purely from GI coming from openings. But I guess there is an unintended side effect that small gaps between objects always have extra glow, perhaps from too many bounces of GI?

  • This happens in SketchUp + Enscape as well. Demian Gutberlet, is it a delicate balance getting the GI to pump into dark spaces, which is great to cut down the work on balancing lighting and camera exposure, interior spaces look great even without lights purely from GI coming from openings. But I guess there is an unintended side effect that small gaps between objects always have extra glow, perhaps from too many bounces of GI?

    Just to make very sure as it helped another user, you've also tried what I suggested above regarding the "Ambient Brightness" (Setting it to 0%)? Even if it makes just a partial difference it would be great to know.


    I'll also get in touch with our developers if none of what I suggested helps at all, but this may simply be a technical limitation at the moment. It's of course still something worth discussing to see if there is anything we can do about this specific behavior in the future.