I was wondering for the longest time why VR started to have much lower quality. Performance was improved, but I have jagged jumping lines everywhere, like 3D graphics from the 90s before lines started to be anti-aliased. I finally figured out that it was caused by DLSS. Why is it working so bad for me? DLSS is supposed to improve performance with no noticable drop in quality. Here is a video of looking at an Enscape Asset with DLSS Off and On. Look at it full screen to see the bad "no anti-aliasing" effect on the side of the picture. When looking at something like grass this effect makes the whole screen apear to jump into my eyes.
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