"Moving" Enscape Material (bump only- no albedo)

  • I found a material in the Enscape Material Library that I though I could quickly use as a garage door material, with some modifications. But it looks like it's just a "bump" and "reflection," in the editor so I'm not able to move/align within SketchUp as I usually would with something that has Albedo attached. You can see in the attached render sample that I was hoping to "move" the material a bit and I could cut out glass for a typical garage door, etc.


    The material in question/shown is "Shutter 06".

  • Tim , thanks for the post - In this case, and pardon if I'm missing something, you may want to add an Albedo texture yourself, to which you could also add image fade, as much as you require if you don't want to have the actual albedo-appearance displayed in Enscape. Let me know if I am missing something, and thanks in advance for clearing it up then.


    Generally/otherwise, feel free to also forward/share any of your thoughts/requests with product management by using our portal.

  • Tim , thanks for the post - In this case, and pardon if I'm missing something, you may want to add an Albedo texture yourself, to which you could also add image fade, as much as you require if you don't want to have the actual albedo-appearance displayed in Enscape. Let me know if I am missing something, and thanks in advance for clearing it up then.


    Generally/otherwise, feel free to also forward/share any of your thoughts/requests with product management by using our portal.

    This is for a material from the Enscape Material Library, so there is not albedo map available to me. Lots of these types of material in the library, particularly in the metals section but also the "shutter o6" one I have referenced. They are just Normals & Reflection maps. So within SketchUp they are just a color. Inside Enscape material editor they only have Normal/Displacement and Reflection maps - no albedo.


    WIthin SketchUp, since there is not an albedo file provided from Enscape, soI can't move the albedo map around as needed to line up with edges, etc. Something with an albedo within SketchUp would enable the native tools within SketchUp to move & scale the material (see screenshot attached showing a standard brick material that has albedo).


    In the case of the "shutter 06" which could be used creatively for a lot of different applications (like a garage door- or even wood paneling) , you can see in the attached screenshot that there is not albedo and the material needs to be moved slightly within SKetchUp because it is getting cut-off on the edges.

  • Hey Tim ,


    I think what Demian meant is:

    - add an albedo texture to that material, either in the Enscape material editor or SketchUp

    - adjust placement of texture in SketchUp

    - remove albedo map again

    does that help?

  • Yes- I've tried that. And while it works, sort-of, it's not very precise and a little frustrating to get correctly line up as needed. In SketchUp, you cannot see the displacement map, which this type of material relies on for it's look.


    The left square is the default material from enscape and the right shows the "blank albedo" 100% fade method. There's just no way to line up the displacement map to the geometry precisely.

  • Hey Tim ,


    Thank you for the clarification. I absolutely see your point. At this time, my only workaround that I can offer is to apply the normal map as albedo map to position it in SketchUp, and then remove the albedo map again.

    You can find out where the normal map is stored on your machine by hovering over the name in the Enscape material editor:



    I understand this is not a perfect solution, but I hope this will at least solve your current struggles.

    Please let me know in case this doesn't help

  • Ah, good idea of finding and using the embedded normal map as the albedo placeholder instead of a "dummy" one I created quickly in photoshop.. That should work a bit better in a pinch. Thanks!