I'm approaching to build a large model for a VR demo walkthrough
The model is a public building with 3 floors, an external area and many rooms.
I would like to know how can optimise the model for a fluid VR experience.
(I will show this with a 1080ti card + Windows Mixerd Reality Headset)
Do I should optimise the amount of polygons? Or I need to reduce the dimensions of textures? Or I need to reduce the amount of artificial lights?
What mainly affects on the graphics resources?
Are there fixed limits to considerate?