I'd like to understand better how Enscape texture downsampling actually works. I've read that large textures are supported but that they are downsampled if GPU memory is low or the place where it is used is small. I have a 16K texture placed on a large wall on the outside of a building. I'd like it do retain a lot of detail, but Enscape downsample it to something that looks less than the 2K version of the same texture. I have plenty of VRAM (24G) which is half empty, so that's not the problem. Why is my texture downsampled so aggressively?
Left: Original Texture
Right: Enscape downsampling
Can we have a slider to downsample less agressively, or even simpler and better:
Can we please have a switch to disable downsampling completely? I'd like to manually assign texture of different sizes to each asset.