Previous Release / Preview Threads Merged

  • Hmm does it perform the eye calibration / pupil distance every time? Did it remember the previous setting before doing the workaround?

    In 3.4 we didn't use OpenXR; everything went through SteamVR again. Only in 3.5 we have the ability to use Varjo's runtime directly but this causes problem and we have to launch through SteamVR again.

    Yes, by default the Varjo headset does this every time the headset is put on. Makes it really convenient to switch users. For a single-user headset you can set it to remember the eye calibration permanently. I'll test again today if it really is the case that it doesn't do eye calibration when set to SteamVR, or if it just didn't do it last time because it recognized I am the same user. Might have been a false alarm, if 3.4 always used SteamVR.

    If eye distance calibration works with SteamVR, I am not even sure what the benefits of using VarjoOpenXR would be. I guess maybe eye tracking / foval rendering (if the app would support it). In that case - I'll just live with using SteamVR as runtime.

  • Nice to hear that the problem has been resolved! We will provide more information about the washed out colors when we have something to share :)

    So I tested it some more and I can live without the eye calibration and just run the headset on SteamVR instead of the VarjoOpenXR engine. The only major problem left with 3.5 are the washed out colors. Does this affect every hearset or just a few? Do you need me to provide any log files or are you able to reproduce it on your end?

  • So I tested it some more and I can live without the eye calibration and just run the headset on SteamVR instead of the VarjoOpenXR engine. The only major problem left with 3.5 are the washed out colors. Does this affect every hearset or just a few? Do you need me to provide any log files or are you able to reproduce it on your end?

    From what we have seen it affects all headsets and we have reproduced it internally. It has been scheduled for further investigation and resolution but I don't have something more to share unfortunately.

    • Official Post

    Dear Forum Community,


    We've just released our latest Enscape Service Pack 3.5.2!


    NEW:

    Include Windows Event Logs in Feedback

    Users can now choose to include the Windows Event Logs in their Feedback requests. These logs can contain important information written by graphics card drivers or the operating system.


    New Assets and Materials

    We released 22 new people assets as well as 161 new adjustable assets in the furniture category. Additionally, we added 16 new wooden materials to our Material Library.


    BUGFIXES:

    GI Darkening Over Time in Walkthrough

    Indirect illumination could darken over time when the camera remained looking at the same spot. This issue could only be observed with the NVIDIA Denoiser setting turned off (and during walkthrough, not video capturing).


    Incorrect Auto-Exposure with ‘Applied Alpha Channel’ Setting
    Auto-exposure was too high for renderings in perspectives with a lot of background visible when the ‘Apply Alpha Channel’ setting was active.


    Missing/Incorrect shadows when switching views

    In views with an explicit sun position, sometimes the shadows were not correct after switching the views. This has been fixed.


    Rhino – Fixed Enscape Startup Time Performance Degradation
    Previously, projects with many material assignments caused the Enscape start to be extremely slow.


    Revit – Fixed Not Being Able to Place Adjustable Assets in Older Projects

    Previously, when trying to place an adjustable Asset in a project where that asset had been placed in an older Enscape version, an error message was displayed. This has been fixed.



    To see what has been added with release 3.5 itself please check out this thread here instead.


    If any questions or further feedback arises, please let us know via this thread or by creating a new one.

  • <3 Я очень рад и благодарен за выход новинок


    Пожалуйста, добавьте в 3D-библиотеку пару 3D-моделей, которые есть на фото

    • Official Post

    Unfortunately 3.5.2 doesn't fix the over-exposure / everything beeing too bright bug that is present in VR mode. Is there any workaround other than downgrading? Currently I am dialing down the expose setting manually, but things get a bit dark then.

    We'll provide a fix for that issue in the next service pack release soon. Unfortunately it didn't make it into the 3.5.2.

  • :sketchup:Demian Gutberlet Hello, dear, please tell me what happened to the library yesterday it worked fine, and today I reinstalled the program, downloaded it from the site, deleted the old version, installed the new one, but the library does not work 3.5.2

    • Official Post

    :sketchup:Demian Gutberlet Hello, dear, please tell me what happened to the library yesterday it worked fine, and today I reinstalled the program, downloaded it from the site, deleted the old version, installed the new one, but the library does not work 3.5.2

    Could you kindly try to un-check and check the "Offline Asset Library" option to see if that makes any difference?


    If not, please try to also force re-acquire the library by deleting the folder "%temp%\Enscape\Assets" and restart Enscape accordingly.

    You can also find said folder via this path instead: C:\Users\%username%\AppData\Local\Temp\Enscape\Assets\.


    Should that not help, please also submit us a feedback report with log files (ideally with some brief context in the submission form) and let me know once you've done so please.

  • Dear Forum Community,


    We've just released Enscape 3.5.3 Preview 1!


    NEW:

    V-Ray Scene Export (Beta)

    You can now export your views to V-Ray scenes via a new button in the Renderer toolbar. The feature is work in progress and has some limitations. To illustrate the current state, here's an example of a view rendered with Enscape and V-Ray, respectively.


    Enscape:


    V-Ray:


    Color in Ray-Traced Sun Shadows

    When Ray-Traced Sun Shadows are enabled, semi-transparent geometry is now casting shadows with the opacity and tint color contributing to the appearance of the shadow. This feature is a work in progress.


    NVIDIA Shadow Denoiser

    This new feature is available when Ray-Traced Sun Shadows are enabled and reduces noise in the edges of the sun shadows during movement. The feature is disabled by default and can be enabled in the General Settings window.


    Vectorworks 2024 Beta Support



    To see what has been added with release 3.5 itself please check out this thread here instead.


    If any questions or further feedback arises, please let us know via this thread or by creating a new one.

  • I don't know Why Enscape doesn't support cosmos models till now, Enscape is feeding V-ray to improve and we can't see any benefit from V-ray to Enscape till now

    I believe that the path that chaos wants to take is starting to be clear. To Create a bridge between fast and rough visualization (Enscape) and quality rendering (vray). I think we can abandon the idea that Enscape might try to compete with D5 or Twinmotion (or even the latest Lumion) because Chaos simply doesn't want to take away from Vray's appeal.


    I'm afraid those looking for a decent compromise between speed and quality need to start looking elsewhere. :rolleyes:

  • I believe that the path that chaos wants to take is starting to be clear. To Create a bridge between fast and rough visualization (Enscape) and quality rendering (vray). I think we can abandon the idea that Enscape might try to compete with D5 or Twinmotion (or even the latest Lumion) because Chaos simply doesn't want to take away from Vray's appeal.


    I'm afraid those looking for a decent compromise between speed and quality need to start looking elsewhere. :rolleyes:

    Comparing D5, Twinmotion and Lumion development to Enscape you're totally Right.

    for me Enscape is dying.

    check this!!

    D5 render in one service release come with 35 new feature! in 3 Months.

  • :sketchup::/Исходя из этого, можно сказать, что Enscape не умирает на рынке рендеринга, а скорее занимает свою нишу среди пользователей, которые ценят простоту, скорость и совместимость. Тем не менее, Enscape также сталкивается с жесткой конкуренцией со стороны других программ, которые предлагают более высокое качество, больше функций и больше разнообразия. Поэтому Enscape должна постоянно развиваться и совершенствоваться, чтобы не терять своих клиентов и привлекать новых.