Previous Release / Preview Threads Merged

  • All drivers on my personal computer are up to date, video card drivers are also up to date.

    Same issue here

    RTX3080 I9 Enscape 3.5 P8.

    This is using Enecape assets with Enscape Deacls

    Thank you. We'll investigate further.


    As I cannot reproduce this yet on my machine and while I'm still in the process of trying, can you please submit a feedback report with your logs? Kindly let me know once you've done so.


    This will also forward your current settings, as well as allow us to check the logs for any potential clues.

  • Already sent

    Did you use a different e-mail to submit the report? If so, can you share it with me through a direct message so that I can locate it?

  • Already sent

    Same video issue (random pixelated reddish areas.) Fixed when I reverted to the last regular release. Was an issue with indoor lighting only. (current drivers RTX 3060 card, SU 2020)

    All drivers on my personal computer are up to date, video card drivers are also up to date.

    It may just be my machine, but could one of you (or all) forward a test scene to me in which you experience this every time (wetransfer.com for example)? Then I have something to forward to our developers if they require it, using my 3070 I'm not running into these problems yet.

  • Thank you for improving reflections, it makes big difference


    I have two questions:


    1. marked red - reflection sunlight from opposing wall is pixelated / split to lines. Is it possible to make the reflection smooth?


    2. marked green - I like how the ground has blue tone, looks more realistic to me, but it appears only on first few seconds of exporting image, then it turns more yellowish. It is yellow on the live view and also exported rendered image. I am using only sunlight, no artificial lighting. Is there option to achieve this blue tone of the floor without using artificial lights?


    Thank you.


    The files attached are in this order:


    01a - right after clicking render (i like blue tone of the floor)

    02a - few seconds into rendering

    03a - live enscape view

    04 - rendered image


    Visual settings: Ultra

    RTX 3060 - latest drivers

    Enscape 3.5 preview

  • Blue tone example 2:


    I like the color of unfinished render more. Finished is too yellow. Is there possibility to achieve this result with sunlight only on rendered image?

    I'd reccomend simply adjusting the color temperature to your liking via our Visual Settings -> Image tab. Setting the slider to a cooler color temperature (moving it to the right) should also yield the more blue-ish appearance. Some pixelation/artifacts especially in more complex reflections is not avoidable at the moment, but we'll of course make even further progress in time.


    Thanks a bunch - I'll get back to you and the others regarding this behavior after forwarding everything to our developers for troubleshooting.

  • 2dartistuz , andybot , Diogo Freitas , as a heads up while we investigate this behavior further to resolve it as quickly as possible, you can (besides using a preview preview or current release) disable Ray-Tracing for the time being as that also gets rid of the artifacts in exported videos. I'll keep you posted with further updates of course.

  • hi there,


    i absolutely love the fix of indirect lightning in mirrors! super! finally


    now if you could bring back some additional bounces for mirrors in mirrors we are there :)

    i think that in older versions there where more bounces for mirrors in mirrors, or?


    edit: just noted then when switching quality modes, while updating/refreshing the mirrors inside mirrors show correctly, its only when its "done" final image that the correct reflections vanish !?


    i hope you can this soon :)


    best, franza


    win 10 | 3080ti | intel 12900k | 64 gig ram | asus mainboard | ssd 980 pro | valve index | dual asus proart 4k monitor

    drawing stuff with vectorworks, modelling stuff with sketchup, rendering inside blender/cinema4d with corona render

    & ofc using enscape and lately d5 and also a little ue5 :)

    best of all > experiencing stuff in VR with enscape !!

    Edited once, last by bsfranza ().

  • Thanks for your feedback!

    The previous mirror in mirrors rendering worked only if they both were in screen space (and thus they were also not entirely correct). We removed that to have more consistent lighting results in mirror reflections, but we'll evaluate adding additional mirror bounces before the release. ;)

  • Thanks for your feedback!

    The previous mirror in mirrors rendering worked only if they both were in screen space (and thus they were also not entirely correct). We removed that to have more consistent lighting results in mirror reflections, but we'll evaluate adding additional mirror bounces before the release. ;)

    uff :) .. well, i must say this should not be subject of evaluation but instead is more of a must have!

    what if we have large scale glass facades mirroring other glass facades? then we have clay rendering inside the "mirror" ?! come on guys :) no no no crank it up

    win 10 | 3080ti | intel 12900k | 64 gig ram | asus mainboard | ssd 980 pro | valve index | dual asus proart 4k monitor

    drawing stuff with vectorworks, modelling stuff with sketchup, rendering inside blender/cinema4d with corona render

    & ofc using enscape and lately d5 and also a little ue5 :)

    best of all > experiencing stuff in VR with enscape !!

  • Dear Forum Community,


    We've just released the latest Enscape v3.5 Preview - Version 9.


    UPDATE:


    Further Reflection Quality Improvements

    In addition to the existing improvements introduced with Preview 8, we’ve added:

    • Higher quality sun shadows in reflections, which also improves indirect lighting in some cases where sun light “leaked” into otherwise enclosed rooms.
    • Reduced noise in mirror reflections on quality level “Ultra”.

    Before:


    After:


    Revit – Improve Revit Worksharing Integration

    Previously, when using Revit Worksharing, you would have to synchronize with central when changing the currently active preset. Now, syncing to central will only be necessary when you have made changes to the views or the visual presets. This improvement only works when using Enscape accounts.



    BUGFIXES:


    Red Visual Artifacts in Video Rendering

    This issue was introduced in the Preview 8 release and has now been fixed.

    Sketchup – Fix Long Loading Times With Certain External Documents

    Previously, when starting Enscape with a project that loads an external document, loading times could become extremely long. This has been fixed.


    If you wish to get a full overview of what's been added with Enscape 3.5 Preview 8 and full releases prior, check out this release/preview notes gathering thread here.


    Please note: Preview versions are not production-proven, so be aware that there can be issues, and please report any of them back to us either on this thread or via the normal support channels. Doing so will help us with providing an even more stable and reliable product in the future.


  • 2dartistuz , andybot , Diogo Freitas , the issue of having unwanted red artifacts in exported videos has been resolved with our latest preview 9. Just for your information.

  • Revit – Improve Revit Worksharing Integration

    Previously, when using Revit Worksharing, you would have to synchronize with central when changing the currently active preset. Now, syncing to central will only be necessary when you have made changes to the views or the visual presets. This improvement only works when using Enscape accounts.

    Why does this only work with Enscape accounts? That adds a huge overhead on our side to set everyone up with an account and make sure everyone is properly signed in.


    Edit; I see this is already released as an official pack. Although I appreciate the urgency but what's the point in releasing a preview release and than releasing it officially before anyone has had the opportunity to provide feedback?