Yes, justed tested this and can confirm it's rendering correctly now on my hardware.

Previous Release / Preview Threads Merged
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Reflection and shadow improvements look great!
Is there some trick to making a better mirror material or is this just a current limitation of the reflected lighting calculations?
**EDIT: I answered my own question... the color of the mirror material affects the tint of the reflection (even though the reflection slider is set to 0% roughness.) **
The images with the mirror below are rendered in the latest 3.4 stable release and 3.5 preview 9. I added a render of what's across from the mirror - you can see the wall has similar lighting levels to the wall around the mirror but shows up much darker.
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and still
we have no reflective materials in reflections - just look at the chrome handle in the mirror...
now that we have nice lightning bring back some bounces for the materials an than you can name this a proper update
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I noticed that right away as well. The lack of secondary reflections is likely a longer term issue that intersects with V-Ray integration and I am doubtful we'll see it implemented in Enscape in its current form. (If I'm reading the tea leaves correctly.)
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Thanks for your feedback - happy to hear that the improvements are well received
Regarding specular materials in reflections: We first wanted to focus on achieving consistent results - getting mostly rid of the clear "cut-off" line between screen-space reflection part and ray-traced reflection intersections, which could sometimes ruin the overall impression.Ray traced ("off-screen") reflections had completely diffuse/matte materials in previous versions already - specularity in reflections could only be observed in the parts where the reflected surface was visible on screen (and this specular reflection was actually not correct, even though often it did look convincing enough I guess).
We're already working on further improvements for the upcoming release though - so the topic of better specular materials in reflections is still on the table
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Great to hear there are more improvements planned! I did observe a noticeable increase in render times with this latest update. Obviously, going from like 30 seconds to 50 is nothing like the increase would be on a 15 minute rendering, but it does give me a slight concern that things like video rendering may end up taking quite a bit longer with these increases in render quality. My ask is if it's possible to add some finer control over render settings as these improvements come on line.
For example I just timed a 4k render of a kitchen interior with some stainless steel appliances and the render time was 78 seconds on Ultra. It was 55 seconds on High. I'll have to check what it was in 3.4 but I don't recall renders ever taking over a minute. I know people keep asking for that "give it everything you've got" quality settings, but I wouldn't want to mess up the current speed/quality tradeoffs that make Enscape such an incredible tool.
**EDIT: 11 seconds on "Ultra" in 3.4 -- This is going to be a serious issue if this is the direction render times are headed. **
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:эскиз: :большой палец:
Enscape 3d в будущем, я думаю, будет постепенно создавать погодные условия, такие как снег и дождь и пару анимированных моделей для анимации сцен при рендеринге видео
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The improved indirect illumination is pretty great! You can see it clearly how the daylight coming in from the left side is handled on the side of the refrigerator. I am concerned that the high and ultra settings are 78 & 55 seconds to render (with the better GI) while the same render is 11 seconds in 3.4. It would seem adding a setting between "medium" and "high" would be useful, as the current medium is really bad for scenes with artificial illumination. In any case - this 7x render time increase is significant, and will be especially noticeable when batch rendering or rendering video.
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Great to hear there are more improvements planned! I did observe a noticeable increase in render times with this latest update. Obviously, going from like 30 seconds to 50 is nothing like the increase would be on a 15 minute rendering, but it does give me a slight concern that things like video rendering may end up taking quite a bit longer with these increases in render quality. My ask is if it's possible to add some finer control over render settings as these improvements come on line.
For example I just timed a 4k render of a kitchen interior with some stainless steel appliances and the render time was 78 seconds on Ultra. It was 55 seconds on High. I'll have to check what it was in 3.4 but I don't recall renders ever taking over a minute. I know people keep asking for that "give it everything you've got" quality settings, but I wouldn't want to mess up the current speed/quality tradeoffs that make Enscape such an incredible tool.
**EDIT: 11 seconds on "Ultra" in 3.4 -- This is going to be a serious issue if this is the direction render times are headed. **
It's definitely not our intend to go into that direction of just paying for increased quality with x-fold rendering times. Which is exactly why we've compromised on things like reflection quality before instead of "cranking everything up" to what's technically possible.
Keep in mind this is still a Preview release and thus a work in process. We'll make sure that rendering times will be comparable to prior releases even with the improved GI quality for the final release.
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It's definitely not our intend to go into that direction of just paying for increased quality with x-fold rendering times. Which is exactly why we've compromised on things like reflection quality before instead of "cranking everything up" to what's technically possible.
Keep in mind this is still a Preview release and thus a work in process. We'll make sure that rendering times will be comparable to prior releases even with the improved GI quality for the final release.
Personally I would like the option of "cranking everything up" to what's technically possible. As long as lower quality, fast options are also available, I don't see why not.
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Personalmente, me gustaría la opción de "aumentar todo" a lo que es técnicamente posible. Siempre que haya opciones rápidas de menor calidad, también están disponibles, no veo por qué no.
Completely agree with you.
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Even though it's not "auto exposure" light level goes up drastically once the view is moved from entry to interior. Turning on/off "auto exposure" won't help.
Is this expected behavior?
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I'm encountering crashes in files that run perfectly fine in the latest 3.4. It's behaving like out of memory errors where Enscape stops working, but I'm using only around half of my GPU memory. I saw there are issues reported up the thread about referenced files, is that something that's been recorded and getting fixed for the next preview release? I've been very happy with the lighting improvements and looking forward to the kinks getting worked out for the 3.5 release.
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Even though it's not "auto exposure" light level goes up drastically once the view is moved from entry to interior. Turning on/off "auto exposure" won't help.
Is this expected behavior?
If this is still an issue, can you also please briefly share a screenshot of that (or even a brief video)? I tried to reproduce this myself but I'm not sure if we get the same results. Thanks.
I'm encountering crashes in files that run perfectly fine in the latest 3.4. It's behaving like out of memory errors where Enscape stops working, but I'm using only around half of my GPU memory. I saw there are issues reported up the thread about referenced files, is that something that's been recorded and getting fixed for the next preview release? I've been very happy with the lighting improvements and looking forward to the kinks getting worked out for the 3.5 release.
I reckon you already have but if not please submit us a feedback report especially if you are using a current preview that seems to crash more often than before. Only then we can really analyze the specific cause for them. Also, I'm probably missing something obvious but, I'm not entirely sure what you refer to with the referenced files? I reckon you do not mean to the worksharing integration?
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oops, sorry, it's not in this thread. I thought I saw something recently about referenced object sketchup files causing issues. I had to uninstall as I was in the middle of a project but when I get a chance I'll send a report.
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oops, sorry, it's not in this thread. I thought I saw something recently about referenced object sketchup files causing issues. I had to uninstall as I was in the middle of a project but when I get a chance I'll send a report.
I see, thanks for clarifying! Then in this case you may I think refer to the following:
"Sketchup – Fix Long Loading Times With Certain External Documents"
As in, having some objects imported as a linked model (proxy) for example could cause extremely long loading times, this has been resolved though with Preview 9 and even our latest release service pack. (3.4.3)
Thank you again of course in advance for sending in the report once you have the chance, good luck with your project!
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the link on the download page to the preview "beta" version is not working it just reloads the "current version" download page.
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the link on the download page to the preview "beta" version is not working it just reloads the "current version" download page.
You can get it here
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You can get it here
thanks
The URL in the link on the download page goes to:
https://enscape3d.com/download/#
which just gets you back to the current version download this must have gotten broken at some point.
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the link on the download page to the preview "beta" version is not working it just reloads the "current version" download page.
Thanks a lot for that report - I've already forwarded it accordingly to our corresponding department. This will likely be resolved already once you've read this.